Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 10-22-2017, 07:46 PM   #1
Jasonft
 
Join Date: Aug 2008
Default Weapon Form Familiar: Spellcasting modifiers?

Assume for the moment you want to build a familiar. This familiar takes the form (usually) of a sword that you will use in combat. This sword can cast spells.

Question: Assuming you are, in fact, in the middle of melee combat what are the modifiers applied to the familiar's attempt to spellcast and maintain spells?

Sufficient skill to cast the spells without words or gestures is assumed. Sword will not normally be used to parry (you have high Dodge) but will be slashing and stabbing people almost every round.

Thoughts?
Jasonft is offline   Reply With Quote
Old 10-22-2017, 07:57 PM   #2
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: Weapon Form Familiar: Spellcasting modifiers?

If the sword has Compartmentalized Mind (Controls) your using it doesn't affect its ability to use spells.
sir_pudding is offline   Reply With Quote
Old 10-22-2017, 09:40 PM   #3
Jasonft
 
Join Date: Aug 2008
Default Re: Weapon Form Familiar: Spellcasting modifiers?

Noted. Thank you, I forgot about that one.

I was more wondering about being swung around and into things in combat. This would be pretty distracting to a mage normally, but what if the mage (familiar in this case) is built to be used as a weapon?
Jasonft is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 01:21 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.