04-30-2017, 07:54 AM | #1 |
Join Date: Aug 2004
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Improved One-Handed Lift - Perk or Greater Advantage?
The impetus of asking this question is a writeup of a certain classic character I'm working on, but it occurs to me that it could also apply to any number of types of characters with only one manipulating limb, or at any rate only one manipulating limb of a certain ST, such as elephants and industrial robots.
So, briefly, max One-Handed Lift is 2xBL (takes two seconds). Max Two-Handed Lift is 8xBL (takes four seconds). Now suppose you have a character of a certain ST (and/or Lifting ST, but I would like this to apply to throwing things as well in some cases), but who either only has one arm (or other manipulator working as an arm in GURPS terms), or has one arm substantially stronger than the other(s), such that the weaker arms are not really a factor. What should be the cost to allow lifting (and possibly throwing) with the single arm equal to what other characters can do with two, but not otherwise increasing the effective ST of the character or the arm - i.e., no greater Striking ST (which is a component of Arm ST) for purposes of hitting with that limb, no greater carrying capacity with the entire body if it's just the other arm(s) and not the whole body that's weaker, and so on? Should it be: 1) Add enough Lifting ST to double the character's total, thereby raising BL by a factor of 4, but limited to only affecting what the character can actually pick up with one hand at -80%? This could be pretty expensive in some cases, e.g. if you have a character with ST 40 in the single arm who wants to be able to lift 2,560 lbs rather than 640 lbs, that would be Lifting ST +40, -80% [60], making it far cheaper to just not limit the base ST to the one arm in the first place. 2) Should it be a simple Perk - Improved One-Handed Lift or similar, allowing 8xBL lifts in 4 seconds with the one hand? Or is there some in between option I'm not thinking of here? |
04-30-2017, 08:39 AM | #2 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Improved One-Handed Lift - Perk or Greater Advantage?
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I'd maybe just go with Arm ST with a 50% discount if you naturally have two arms, plus an Unusual Background to say why. As GM, I'd tell the player I'm going to be fairy restrictive as to what it applies to.
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04-30-2017, 08:55 AM | #3 | |
Join Date: Aug 2004
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Re: Improved One-Handed Lift - Perk or Greater Advantage?
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The problem is, Arm ST improves striking damage, which this should not. The other problem is that the particular character(s) I have in mind also have comparable strength in their legs, and presumably have some kind of reinforcement going through their hips, spinal column, and shoulder attachments, allowing for full use of the stronger arm's ST or the leg ST in lifting, pushing, shoving, or striking without risk of injury, so straight Arm ST, even with a limitation for (some of it, at least) not being applicable to striking, still isn't quite right. It's just that the other, weaker human arm (and incidental stuff like headbutts, resistance to people grappling the head and neck, etc.) isn't as strong, so rather than buying Arm ST and some form of Leg ST separately, which would probably end up being as much as full External ST, I'm planning to modify External ST to include not covering the weaker arm, etc. The problem is that I still want the one superstrong limb to have full lifting ability with the one hand, even though it doesn't hit any harder and the character can't lift or shove any better with the legs, back, etc. Since the character could just as easily be written up with two superstrong arms, i.e., simply with External ST, and is only being given the weaker arm and need to lift heavy objects with one hand in order to be true to the source material, I certainly don't want making up for that difference to cost any more than was saved by modifying the character's ST in the first place, and since it still represents a weakness (won't be able to hit or lift with the other arm the same way), probably should still be a net point benefit. |
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04-30-2017, 09:27 AM | #4 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Improved One-Handed Lift - Perk or Greater Advantage?
Looking at the stats, Arm ST +1 is 3 points. But that adds to both Lifting ST and Striking ST, as vitruvian points out. Buying just Lifting ST +1 costs 3 points for your whole body, as opposed to buying up overall ST for 10 points or Lifting *and* Striking ST for 8 points.
On one hand, you could say that you start with Arm ST +1 for 3 points; and then 3/8 of its cost is going to lifting, and 5/8 to striking. So 3/8 x 3 = 9/8. On the other hand, you could say that you start with Lifting ST +1 for 3 points; and then boosts to one arm are 3/10 of the cost for whole body, and 3/10 x 3 = 9/10. Either way, you won't be much in error if you treat +1 to Lifting ST for one arm only as a leveled perk. I'd also note that if you wanted to lift as much with one arm as a normal person with your ST could lift with both arms, you'd need 4x BL, or 2x Lifting ST for that one arm. That seems like it's definitely an upper limit! In fact, since a one-handed lift is faster than a two-handed lift, it could be said that it's a relative advantage. It might be reasonable to say that you can go up to a 40% increase; that would give you half as much lift as if you still had both arms, and faster.
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04-30-2017, 10:30 AM | #5 | |
Join Date: Aug 2004
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Re: Improved One-Handed Lift - Perk or Greater Advantage?
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Or since it *does* affect the striking ability of the weaker arm, maybe even give the character -3 CP (-5 CP, -35% limitation for effectively not impacting the Lifting ST component of the weaker arm's ST), and *do* limit the Striking ST. For an actual one-armed wonder like an animated crane or an industrial robot, then, that would be One Arm, -35% does not impact maximum lifting capacity for -13 CP. Or maybe it will be simpler to just give the character the double ST, letting them lift the desired amount with the one arm in 2 seconds, letting them punch twice as hard, and dealing with the fact that they'll be able to leg press a good 5x as much weight if they're in a position to do that. |
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04-30-2017, 10:44 AM | #6 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Improved One-Handed Lift - Perk or Greater Advantage?
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My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
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04-30-2017, 11:42 AM | #7 | |
Join Date: Aug 2004
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Re: Improved One-Handed Lift - Perk or Greater Advantage?
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https://www.youtube.com/watch?v=XqsdUyX-Ng0 |
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04-30-2017, 06:14 PM | #8 | |
Join Date: Aug 2004
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Re: Improved One-Handed Lift - Perk or Greater Advantage?
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04-30-2017, 08:20 PM | #9 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Improved One-Handed Lift - Perk or Greater Advantage?
Alternate Writeup: Extra Arm, Limited: part of another arm (so you don't actually have an additional arm, but one of your arms counts as two).
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04-30-2017, 08:23 PM | #10 | |
Join Date: Aug 2004
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Re: Improved One-Handed Lift - Perk or Greater Advantage?
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I mean, I think my less limiting version of Weak Arm is probably still the way to go, but that was clever. Last edited by vitruvian; 05-01-2017 at 07:05 AM. |
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