01-16-2017, 10:20 AM | #61 |
Join Date: Dec 2016
Location: Southern Sweden, possibly on an Alternate Earth
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Re: GURPS Discworld - Reviews
A side effect of the long wait from writing to publishing? In any case, I think the book is fantastic. It is good on its own merit and also a great showcase for gurps, as a system.
And I just can't believe that first edition discworld was publishes in 1998. Time flies! (No, I never got the first one) |
01-16-2017, 10:39 AM | #62 |
Join Date: Oct 2014
Location: Chicagoland
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Re: GURPS Discworld - Reviews
Plus, it's a massive tome. I'm not surprised Phil doesn't have every word memorized at this point. :)
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GMing Since 1982. |
01-21-2017, 03:03 AM | #63 |
Join Date: Aug 2004
Location: U.K.
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Re: GURPS Discworld - Reviews
By the way, as readers of the Daily Illuminator will be aware, the company have started posting preview snippets from the book to the Web site. Introduction and Bibliography so far.
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-- Phil Masters My Home Page. My Self-Publications: On Warehouse 23 and On DriveThruRPG. |
01-24-2017, 01:34 PM | #64 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: GURPS Discworld - Reviews
Having read half-way so far, and finished all the rules material, I'd like to congratulate Phil on creating the best short version of GURPS ever. The explanation of the rules is developed masterfully, handling many of the frequently-confused points without giving the reader a chance to go astray. This structure is very worth re-using for future boxed sets and all-in-one games.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
01-24-2017, 02:01 PM | #65 | ||
Join Date: Aug 2004
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Re: GURPS Discworld - Reviews
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Could you broadly explained how the rules were tailored? Are they based on GURPS Lite? Hoe many pages do they take? Do they flow in the book like any other RPG would or are they included at the back end like they were in Transhuman Space? |
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01-24-2017, 03:42 PM | #66 | ||
Join Date: Nov 2008
Location: Yukon, OK
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Re: GURPS Discworld - Reviews
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Things that dont fit the setting are left out and not only does that leave off a lot of traits it makes explanations of many skills easier. Skills are organized into type groupings such as social which makes it much easier for people to avoid missing a key skill for a character concept and easier for all to find it. A lot of people in my experience are not used ot using an index (I think because most are not nearly as comprehensive as GURPS indexes usually are). If you already know GURPS this book is unlikely to help you learn it better. But for a newcomer to GURPS this is much less intimidating than the Basic Set.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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01-24-2017, 03:51 PM | #67 | |
Join Date: Nov 2007
Location: Sydney
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Re: GURPS Discworld - Reviews
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Looking forward to the same treatment in DFRPG. |
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01-24-2017, 04:12 PM | #68 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: GURPS Discworld - Reviews
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Writing rules for everything is much harder than rules for a specific setting. So many things have to be included to cover edge cases and various possibilities in a a system set for all settings and genres as opposed to a specific one. As for DFRPG since Discworld was written well before it I too hope a lot of the ideas from here were included. There are so many seemingly minor things in how content is presented that make a major difference overall. Also the humor makes it much easier to read and is an appreciated nod to the old days of GURPS.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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01-24-2017, 04:23 PM | #69 |
Join Date: Aug 2004
Location: U.K.
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Re: GURPS Discworld - Reviews
Basically, +1d thrust for every 8 levels of ST, +1d sw for every 4 levels. Indefinitely. Being thumped by a hill-sized trolls is meant to hurt.
"Based on" is a slippery concept. I started with the Lite manuscript. There wasn't much of it visible by the time I'd finished. Many street mimes died to bring you that combat system.
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-- Phil Masters My Home Page. My Self-Publications: On Warehouse 23 and On DriveThruRPG. |
01-24-2017, 04:26 PM | #70 | |
Join Date: Nov 2007
Location: Sydney
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Re: GURPS Discworld - Reviews
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DF ismostly just a worked example of existing rules, but one that requires other books. Discworld is mostly trimmed and customised rules plus a worked example of magic. DFRPG will be something similar. There's nothing in them that a 'good' GURPS GM couldn't do with 100+ hours of prep (except for the art, and physical props in DFRPG box). |
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