10-15-2014, 05:11 PM | #31 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: [Basic] Advantage of the Week: Arm ST/Lifting ST/Striking St
One very important thing is that it includes a spreadsheet to do all those calculations for you.
You can get as detailed and realistic as you want, or not. One of my all time favorite articles.
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10-15-2014, 05:12 PM | #32 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [Basic] Advantage of the Week: Arm ST/Lifting ST/Striking St
I think it's interesting, but not the most generally useful of Doug's Articles. I've needed it exactly once.
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10-15-2014, 05:54 PM | #33 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: [Basic] Advantage of the Week: Arm ST/Lifting ST/Striking St
Quote:
But that turned out to only work for bows of a constant length. Shortbows had the opposite trend that they should. Hmmm. And the Low-Tech playtest mentioned tubular bows, and High-Tech had compound bows and exotic materials. Hmmm. So I tried to put them all together. It started as maybe 2,500 words, ended up as basically a physics paper at 11,000. You'll want to use it if the current bow damage stats make your head hurt AND actually matter in your game. All the arguments about armor penetration? They mostly go away when a fairly powerful bow does 1d+1 or 1d+2 damage. I'm drafting a GURPS-Day post on Lifting vs Striking ST though, for bows, and why I did it that way. look for it tomorrow if you care.
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10-15-2014, 06:30 PM | #34 | ||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [Basic] Advantage of the Week: Arm ST/Lifting ST/Striking St
Quote:
Quote:
Part of this too is a lack of player buy-in, which is a problem I seem to be coming back to a lot, lately. "The Deadly Spring" might be really useful if I had players that wanted very specifically customized bows in DF or whatever, but I don't. |
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10-15-2014, 08:30 PM | #35 |
Join Date: Jun 2010
Location: Dreamland
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Re: [Basic] Advantage of the Week: Arm ST/Lifting ST/Striking St
Technically if you get Injury Tolerance: Independent Body Part with both limitations makes it [7] so each body part has it's own HP. Sounds like a cool campaign switch for certain campaigns, such as Fallout or other games that do that.
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10-15-2014, 09:08 PM | #36 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: [Basic] Advantage of the Week: Arm ST/Lifting ST/Striking St
[QUOTE=sir_pudding;1825516]Sure, and that's probably the problem. I'm running a) supernatural game in an over-the-top wainscot setting, /QUOTE]
I might have put this on my blog, but I remember saying somewhere that if you got close enough to use a bow or a club in a modern game especially, you freakin' DESERVE the higher-than-realistic damage. It's like a reward for doing something CARRRAAAAAZZZZYYYYYYY.
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10-16-2014, 12:47 AM | #37 | ||
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [Basic] Advantage of the Week: Arm ST/Lifting ST/Striking St
Quote:
Just a minor note on firearms MinST though: Quote:
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10-16-2014, 12:50 AM | #38 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: [Basic] Advantage of the Week: Arm ST/Lifting ST/Striking St
I've thought of twisting that advantage so that robots only take injury from head shots aka CPU damage.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
10-16-2014, 10:58 AM | #39 |
Join Date: Feb 2009
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Re: [Basic] Advantage of the Week: Arm ST/Lifting ST/Striking St
I've usually found modern combat to be a fairly close range affair in games I run far more so than fantasy, usually involving full automatic fire at less than 10 paces. Modern combat just tends toward closer ranges.
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10-16-2014, 11:02 AM | #40 |
Join Date: Feb 2009
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Re: [Basic] Advantage of the Week: Arm ST/Lifting ST/Striking St
Often on guns one of the issues is ammo consumption, I like to have my characters carry 20 attacks worth of ammo, if you are dual wielding ROF nodded to 10 BARs that is 400rounds of .30-06, so the 20 ST to tidily one hand the BAR also helps haul ammo for it
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Tags |
advantage, advantage of the week, arm st, lifting st, striking strength, week, [basic] |
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