07-16-2019, 05:55 PM | #12 |
Join Date: Sep 2004
Location: Orem, Utah, USA
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Re: KYOS and Battlesuits?
I assumed battlesuits were like bows. The suit has a fixed Lifting and Strkikng ST score but is usually designed to be 10+ the expected wearers ST. A military might require minimum ST 11 so most suits would be produced Lifting and Striking ST 21. On the other hand an alien race with racial ST 15 would build suits with Lifting and Striking ST 25.
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07-16-2019, 06:25 PM | #13 |
Join Date: Dec 2007
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Re: KYOS and Battlesuits?
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07-16-2019, 06:32 PM | #14 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: KYOS and Battlesuits?
Sure, but game balance wise you should just add strength and ignore reality entirely.
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07-17-2019, 01:41 AM | #15 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: KYOS and Battlesuits?
Quote:
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07-17-2019, 06:59 AM | #16 | ||
Join Date: Jun 2013
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Re: KYOS and Battlesuits?
Quote:
EDIT: Having the suit increase your Striking ST is a bit iffier, of course. Maybe there are pitfalls in such an approach that I'm not seeing. Maybe it would be hard to sync movements without allowing for unsafe movements (like what happened to Hammer's unfortunate test pilot in Iron Man 2), but I'd expect a program installed on the suit's integral computer would be able to handle this. Indeed, in my design system you need a Complexity 1 program to properly control the suit. Quote:
A partial exception occurs when we observe that strength and size have some correlation, and a larger battlesuit can be stronger. If working under the assumptions from my design system - where battlesuits must be less than 2.5x as tall as the wearer (at 2.5x and larger, it's a mecha), a larger (and thus often - but not always - stronger) character can have a larger, stronger battlesuit than a smaller character can.
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GURPS Overhaul Last edited by Varyon; 07-17-2019 at 07:43 AM. |
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07-17-2019, 05:55 PM | #17 |
Join Date: Aug 2008
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Re: KYOS and Battlesuits?
I think the suit would have a rated Striking ST that it just outputs for striking regardless of the user's ST. It would also have a rated Lifting ST, the BL of which would be additive with the wearer's. That or the suit's ST is what the user has access to, the end.
I don't approach a simulationist game from the standpoint of "balance" because life isn't balanced or fair. It is what it is and if you don't want to pay 10 character points for ST as a player, then don't. That's your business. Don't complain when you need to schlep stuff the old fashioned way or get in a bar fight.
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07-17-2019, 05:58 PM | #18 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: KYOS and Battlesuits?
You shouldn't be using points then either.
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07-17-2019, 09:34 PM | #19 |
Join Date: Dec 2006
Location: Meifumado
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Re: KYOS and Battlesuits?
This seems like it would have some real-world research already done on it for some reality-checking.
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07-18-2019, 04:37 AM | #20 | |
Join Date: Jan 2010
Location: Brighton
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Re: KYOS and Battlesuits?
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But this is TBH a perennial topic. The reality is that unless you are going to reliably model the different value for all traits in all different contexts by adjusting their cost then taking it or not is matter of choice. And given we often can't agree on even the current abstract base line costs the chances for us all agree all these varied costs is not going to increase I think! However this is (IMO) a can worms with far wider repercussions than just ST, it's just ST cost seems to be the goto example. Is the ability to fire acc4 2d blasts of force at 100 yard ranges out your hands, while having inherent 10DR worth the same in: a). A TL3 historical setting where DR 6 is generally about as good as it gets and is very expensive, and at most people will be firing back 1d+3 arrows back at you. b). A TL11 space opera were DR50 personal forces fields are ubiquitous and cheap and they fire 6dx5 plasma bolts from pistols i.e if we going to say 10pt per ST point is too much in TL11 because it's not as useful as it might be elsewhere, well OK but are we also going to drop the cost for zero G movement in TL3 campaign because zero gravity movement isn't likely to be that useful there? At some point personal choice and perception of what's worth spending point on has to be the final judge. Just like it always is. Do we really need a system that calibrates every single possible trait to be cost adjusted to be balanced in all possible contexts. Personally I suggest that if you do it should be matter of GM sense. Especially as the specific GM is actually going to have a much better idea of exactly what TL11 hard Si-fi or TL3 low fantasy will actually look like at their table and thus what different traits will be worth in them. And that's actually not much different from me looking at a my player suggested character sheet that leans heavily into TL3 courtly romance and intrigue, when I know my TL3 campaign is actually going to be more about wilderness exploration and making camps.
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Grand High* Poobah of the Cult of Stat Normalisation. *not too high of course Last edited by Tomsdad; 07-18-2019 at 09:39 AM. |
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battlesuits, know your own strength |
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