12-03-2014, 04:27 PM | #41 |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Control vs Telekinesis
Sure. I'm not saying Cosmic MA isn't worth its cost if you really utilize it to the max. But in many, many cases, a non-Cosmic version gives you all that you desire. Or a stack of Alternate Abilities.
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12-03-2014, 09:24 PM | #42 |
Join Date: Nov 2012
Location: Australia WA
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Re: Control vs Telekinesis
I've always considered using Wildcard Powers of Control if I were to run an Avatar game.
Fire benders would normally need create fire as well, but I've gotten the impression from the lore that fire bending is bending life and energy, thus they're moving the "fire" from within them and out into the form of fire, so I would ignore needing to give them Create. This way you get all your perks, innate attacks and so on and you can still improvise heavily. |
12-04-2014, 02:33 AM | #43 | |
Join Date: Mar 2013
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Re: Control vs Telekinesis
Quote:
In GURPS you buy each effect, no matter what the fluff text says.
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12-04-2014, 03:05 AM | #44 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Control vs Telekinesis
Quote:
I also happen to very much like that approach to powers (e.g. to psionics), and so it seems to me that Cosmic MA and the like, and presumably also Wildcard Powers, are a very bad idea, since that removes the potential for differentiation within each element, and instead enables, e.g., all Earth Benders to do exactly the same things. |
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12-04-2014, 04:40 AM | #45 | |
Join Date: Nov 2012
Location: Australia WA
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Re: Control vs Telekinesis
Quote:
It might be appropriate to give them skill rolls and build talents off them, to represent the training needed to perform those acts reliably, and Unusual Backgrounds to allow things that the average Bender can't do. Of course, it might just be better to have Control as the most expensive of a set of Alternate Abilities, and have them buy each power they've been taught or develop. Admittedly, I do just love Wildcard Powers =3 |
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12-04-2014, 11:55 AM | #46 |
Join Date: Nov 2014
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Re: Control vs Telekinesis
I agree with DangerousThing that firebenders should really have Create (Fire). It just makes sense for them, and a good advantage to buy in lieu of Special Background (Bender). Destroy is unnecessary, imo, since since according to Powers what you create is unstable and disappears quickly anyway (which is what you see in the show; fire is created then dissipates).
In the show some benders are clearly more differentiated than others. It's mentioned once that something like 1 in 100 earthbenders can move metal, and lightning bending is also something master firebenders can do. That's why I tend to prefer buying separate abilities with the exception of perks/cantrips. |
Tags |
avatar the last airbender, telekinesis |
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