11-28-2012, 08:11 PM | #31 |
Join Date: Aug 2004
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Re: [DF] Shadowyrm -- One-Shot Beginner Adventure
Just for the record, I was loving this project - I wonder if it'll get off the ground again at some point?
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11-29-2012, 02:27 PM | #32 |
Join Date: May 2008
Location: Curitiba - PR (Brazil)
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Re: [DF] Shadowyrm -- One-Shot Beginner Adventure
I also plan to try it with another group in a few weeks. Lets see how the project comes =)
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Link for my DF Campaign Game: http://www.obsidianportal.com/campaigns/panorica |
12-02-2012, 03:47 PM | #33 |
Join Date: May 2008
Location: Curitiba - PR (Brazil)
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Re: [DF] Shadowyrm -- One-Shot Beginner Adventure
What about the dragon? Have you tested the Adult Young Dragon from your other thread?
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Link for my DF Campaign Game: http://www.obsidianportal.com/campaigns/panorica |
12-02-2012, 06:42 PM | #34 |
Join Date: Nov 2005
Location: Midwest, USA
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Re: [DF] Shadowyrm -- One-Shot Beginner Adventure
What a coincidence. I haven't logged on in three months and this thread got bumped today.
I lost my job, moved and started a new one. So, I've been a bit busy. Truth be told, though, I lost my steam on this project. Recently, I started working again on my Dungeon Fantasy adventure for SJG, and so I've not done anything with my dragons or this dungeon. I'll get back to is someday.
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. "How the heck am I supposed to justify that whatever I feel like doing at any particular moment is 'in character' if I can't say 'I'm chaotic evil!'"? —Jeff Freeman |
12-02-2012, 06:46 PM | #35 | |
Join Date: May 2008
Location: Curitiba - PR (Brazil)
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Re: [DF] Shadowyrm -- One-Shot Beginner Adventure
Quote:
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Link for my DF Campaign Game: http://www.obsidianportal.com/campaigns/panorica |
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12-02-2012, 07:49 PM | #36 |
Join Date: Nov 2005
Location: Midwest, USA
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Re: [DF] Shadowyrm -- One-Shot Beginner Adventure
Your offer is greatly appreciated, Mateus! I recall your DF regional map and liked it a lot.
Perhaps I'll take some time tomorrow to get a game plan down for finishing this thing. Maybe then I can seek aide. Anyone else want to help?
__________________
. "How the heck am I supposed to justify that whatever I feel like doing at any particular moment is 'in character' if I can't say 'I'm chaotic evil!'"? —Jeff Freeman |
03-14-2013, 03:22 AM | #37 |
Join Date: Nov 2005
Location: Midwest, USA
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Re: [DF] Shadowyrm -- One-Shot Beginner Adventure
After having not updated this since July, 2012, I've done some work and will post it in due time. When I first started this project, I had NO experience running (or playing) Dungeon Fantasy. Now that I have some, I can make a much better dungeon adventure.
The adventure is currently undergoing a complete overhaul. I'd like to include some humans to the adversary list and have decided to add some evil cultists and what not from Dungeon Fantasy 15: Henchman. Maybe they're in a shadow dragon cult or something. Also, the map needed some major revision. A large expansion of the north section and an expansion of the explorable area in general has been made. Also, it's been edited so that it fits the hex grid more closely, meaning there's less, "Is that an open hex or not?" Here is the base of the new Shadowyrm map: http://img208.imageshack.us/img208/2047/shadowyrm5.png There's no way a beginning-level group can face even a weakling dragon at the end of this dungeon in a combat encounter. Sine most players I've dealt with online will never retreat or even back down, something should be done to prevent the dragon from inflicting a total party kill. Note that the dwarf knight and Goreblood both now been play tested with a group of four PC's. When flanked by an orc sergeant from DFA1 and equipped as posted above, Goreblood is an extremely lethal foe for beginning-level characters with beginning equipment. Together, they made short work of the dwarf knight posted above. If it weren't for some quick thinking on the wizard's part, he may have done the same to the Holy Warrior next. I've realized that a good variety of monsters is needed so that all niches can have an equal opportunity to slay. Here's a quick list of monsters that are planned: Code:
Mist Demons Demon Shadow Bats Dire Animal Skeletons Undead Skeleton Warriors Undead Ogre Skeleton Undead Dire Rats Dire Animal Death Weaver Spiders Dire Animal Goblins Mundane Orcs Mundane Evil Cultists Mundane Dark Knights Mundane Goreblood Mundane Orc Necromancer Mundane Shadow Dragon Mundane Add: Construct, Elemental, Plant, and Slime. Code:
Mist Demon Formed of cold, wet mist, these vaguely-humanoid demons take many shapes and forms, always shifting like smoke in the breeze. Their icy touch sends a deathly chill from beyond the grave through their victim's body, deep down into their very bones. ST: 0 HP: 10 Speed: 6.00 DX: 15 Will: 10 Move: 12 (Air) IQ: 6 Per: 10 SM: 0 HT: 10 FP: N/A DR: 0 Dodge: 10 Parry: N/A Block: N/A Chill Touch (16): 1d fat; Reach C. Ignores DR. Cannot be parried. Traits: Doesn't Breathe; Doesn't Eat or Drink; Doesn't Sleep; Fragile (Unnatural); Flight (10-foot ceiling); High Pain Threshold; Immunity to Metabolic Hazards; Immunity (All mind control); Indomitable; Injury Tolerance (Diffuse; Infiltration, Can wisp under barriers and through tiny holes); Mute; No Fine Manipulators; No Legs (Aerial); Silence 3; Temperature Tolerance 10; Unfazeable. Skills: Aerobatics-15; Stealth-15. Class: Demon. Notes: Affected by True Faith and Pentagram. Unwilling to negotiate. Truly evil. Code:
Evil Cultist Garbed in black robes, the fanatical cultists of Shadowyrm advance menacingly, slender, curved swords gleaming in the torchlight. Their faces are cruel masks twisted into deep, glaring scowls, a murderous light glimmering in their eyes. ST: 10 HP: 10 Speed: 5.00 DX: 10 Will: 10 Move: 5 IQ: 10 Per: 10 SM: 0 HT: 10 FP: 10 DR: 0 Dodge: 8 Parry: 9 Block: N/A Punch (12): 1d-3 cr; Reach C. Kick (10): 1d-2 cr; Reach C, 1. Broadsword (12): 1d+1 cut or 1d imp; Reach 1. Large Knife (12): 1d-2 cut or 1d-2 imp; Reach C, 1 or 1. Parry -1. Traits: Callous; Disciplines of Faith (Ritualism); Extreme Fanaticism (Shadow Cult); Fit; No Sense of Humor; Unfazeable. Skills: Brawling-12; Broadsword-12; Intimidation-11; Knife-12; Observation-10; Occultism-11; Religious Ritual-10; Stealth-10; Theology (Shadow Cult)-10. Class: Mundane. Equipment: • Belt (Treasure Tables, p. 17) [Torso] $15 0.25 • Gloves (Treasure Tables, p. 17) [Hands] $15, 0.5 lb. • Hooded Heavy Cloak (Treasure Tables, p. 17) [Torso] $55, 5.5 lbs. • Large Knife, Cheap (p. B272) [Torso] $16, 1 lb. • Personal Basics (p. B288) [Pouch] $5, 1 lb. • Pouch (p. B288) [Belt] $10. • Robe (Treasure Tables, p. 17) [Body] $72, 1.2 lbs. • Shoes (p. B284) [Feet] DR 1*. $40, 2 lbs. • Thrusting Broadsword, Cheap (p. B271) [Belt] $240, 3 lbs. • 1dx$10 in silver coins an 1d-4x$100 in gold coins found in belt pouch. Code:
Dark Knight Twin slits in the fell knight's lacquered barrel helm reveal only vacant shadow as he advances, longsword gripped in gauntleted first, shield raised. From beneath the folds of his floor-length black cape, the unholy symbol of his evil god witnesses to his abhorrent faith, stitched in red against the breast of his midnight-black surcoat. ST: 13 HP: 13 Speed: 6.00 DX: 13 Will: 10 Move: 3 IQ: 10 Per: 10 SM: 0 HT: 12 FP: 12 DR: 5/3* Dodge: 9+3 Parry: 10+3 Block: 10+3 Broadsword (15): 2d-1 cut or 1d+2 imp; Reach 1. Large Knife (13): 1d-2 cut or 1d-2 imp; Reach C, 1 or 1. Parry -1. Kick (11): 1d+1 cr; Reach C, 1. Punch (13): 1d-1 cr; Reach C. Throwing Axe (14): 2d+1 cut; Reach 1. Acc 2, Range 13/19. Traits: Always looks good in black (Clerics, p. 14); Born War Leader 1; Callous; Disciplines of Faith (Ritualism); Extreme Fanaticism (Shadow Cult); Fit; No Sense of Humor; Shield-Wall Training; Unfazeable. Skills: Armoury (Melee Weapons)-10; Axe/Mace-14; Brawling-13; Broadsword-15; Connoisseur (Weapons)-10; Fast-Draw (Broadsword)-14; Intimidation-9; Knife-13; Observation-9; Religious Ritual-8; Riding (Horse)-12; Shield-15; Stealth-12; Strategy-10; Survival-9; Tactics-10; Theology-8; Thrown Weapon (Axe/Mace)-14; Wrestling -14. Class: Mundane. Equipment: • Fine Belt* (Treasure Tables, p. 17) [Torso] $45 0.25 • Fine Boots of Solidity* (p. B284) [Feet] $290, 3 lbs. (DR 3* to feet.) • Fine, Embroidered Ankle-Length Cape* (Treasure Tables, p. 17) [Torso] $120, 2.4 lbs. • Fine, Embroidered Surcoat* (Treasure Tables, p. 17) [Torso] $175, 0.5 lb. • Fine Leather Gloves of Solidity* (p. B284) [Hands] $140. (DR 3* to hands.) • Thrusting Broadsword (p. B271) [Belt] $600, 3 lbs. • Large Knife (p. B272) [Torso] $40, 1 lb. • Unyielding Mail Coif (p. B284) [Skull, Neck] $105, 4 lbs. • Unyielding Mail Hauberk (p. B283) [Torso, Groin] $280, 25 lbs. • Unyielding Mail Leggings (p. B283) [Legs] $160, 15 lbs. • Unyielding Mail Sleeves (p. B283) [Arms] $120, 9 lbs. • Ornate Barrel Helm of Solidity (p. B284) [Skull, Face] $1,250, 10 lbs. (Lacquered black with dragon wings.) • Painted Large Shield of Lightness (p. B287) [Left Hand] $370, 18.75 lbs. • Personal Basics (p. B288) [Pouch] $5, 1 lb. • Pouch, Fine Material (p. B288) [Belt] $30. • Throwing Axe (p. B271) [Belt] $60, 4 lbs. • 4dx$10 in silver coins an 2dx$100 in gold coins found in belt pouch. Total Weight: 96.9 lbs. Medium Encumbrance. * Fine Material, +2 CF.
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. "How the heck am I supposed to justify that whatever I feel like doing at any particular moment is 'in character' if I can't say 'I'm chaotic evil!'"? —Jeff Freeman Last edited by Stripe; 03-14-2013 at 11:43 PM. |
03-14-2013, 12:22 PM | #38 |
Join Date: Aug 2004
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Re: [DF] Shadowyrm -- One-Shot Beginner Adventure
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03-14-2013, 08:43 PM | #39 |
Join Date: Nov 2005
Location: Midwest, USA
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Re: [DF] Shadowyrm -- One-Shot Beginner Adventure
Thanks for the encouragement! Helps me keep motivated if I know people are reading and enjoying Shadowyrm! :D
__________________
. "How the heck am I supposed to justify that whatever I feel like doing at any particular moment is 'in character' if I can't say 'I'm chaotic evil!'"? —Jeff Freeman |
03-14-2013, 09:15 PM | #40 |
Join Date: Nov 2011
Location: Seattle, WA
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Re: [DF] Shadowyrm -- One-Shot Beginner Adventure
Indeed people are! I subscribed to this thread long ago and have been very happy to be getting email notifications that it's being updated again!
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-apoc527 My Campaigns Currently Playing: GURPS Banestorm: The Symmetry of Darkness Inactive: Star*Drive: 2525-Hunting for Fun and Profit My THS Campaign-In the Shadows of Venus Yrth--The Legend Begins The XCOM Apocalypse |
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adventure, dungeon fantasy, map |
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