02-15-2018, 02:26 AM | #51 |
Join Date: Jan 2010
Location: Brighton
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Re: Combat Reflexes without defense bonus
Yeah I've got no issue with Combat reflexes being justified as being a learned response to certain stimuli that takes a while to develop. It may have unfortunate consequences when it spills over to over areas of life, so I'm equally happy for those how take to take some corresponding disadvantages if they wish.
However I'd certainly not hard link it to such a nebulous thing as "insanity" TBH what ever I've read, heard (and that includes speaking directly to people who have seen combat), the concept that a learned response to perceived threats gets more and more hardwired into your OODA loop is not remarkable. So I really don't have problem with CR either in concept or even in pricing. A lot* of time in real life the real life trade off to developing the real life equivalent of CR is not x amount of points that could have been used to get better at something else, it's that you quite possible have been in combat long enough to develop it. Which is a disadvantage that expresses itself in several ways other than costing CP. *although I gather some training regimes try to instil it before you see combat! Last edited by Tomsdad; 02-15-2018 at 05:49 AM. |
02-15-2018, 02:40 AM | #52 | |
Join Date: Jan 2010
Location: Brighton
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Re: Combat Reflexes without defense bonus
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I know what pg118 says but to me that more about including that benefit within the cost of larger advantage. e.g it cites talent which cost more because they cover a selection of skills (and IMO talents have significant potential to be unbalanced if they're not carefully managed) if nothing else that page also suggest that the max skill bonus should be +3. But in general why would any skill that cost 4pt per +1 in general, cost you 2 pts per +1 in abstract here? (another point of comparison here is Power talents that cost 5pt per +1) Last edited by Tomsdad; 02-15-2018 at 05:26 AM. |
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02-15-2018, 11:38 AM | #53 |
Join Date: Feb 2016
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Re: Combat Reflexes without defense bonus
Your might as well make the same argument for Flexibility, which gives a significant bonus in combat and to skills for 5 points. No one would pay 20 points for the benefits of Flexibility, just like no one would pay 60 points for the benefits of Combat Reflexes.
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02-16-2018, 01:10 AM | #54 |
Join Date: Apr 2008
Location: Land of the Beer, Home of the Dirndls
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Re: Combat Reflexes without defense bonus
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02-16-2018, 03:13 AM | #55 | |
Join Date: Jan 2010
Location: Brighton
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Re: Combat Reflexes without defense bonus
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I certainly agree that you can build the benefits different advantages give you in different ways and according to different costings*, but such is the inherent natures of system that has a huge variety of advantage and disadvantage that overlap in terms fo game effects at times. (and of course it's seldom exactly a like for like comparison. CR doesn't come in levels, so that first level of ED dodge, Parry and block it contains might be cheap, but I'll need to pay full ED costs if I want to go higher (or buy stats that costs even more but come with extra benefits) *just look at the cost of skills vs. Talents Last edited by Tomsdad; 02-16-2018 at 07:34 AM. |
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02-16-2018, 07:20 AM | #56 |
Join Date: Feb 2016
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Re: Combat Reflexes without defense bonus
Combat Reflexes has levels, the second level is Enhanced Time Sense.
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02-16-2018, 07:34 AM | #57 | |
Join Date: Jan 2010
Location: Brighton
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Re: Combat Reflexes without defense bonus
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if nothing else ETS is supernatural advantage, so precise examinations of realistic benefit to cost is moot anyway Last edited by Tomsdad; 02-17-2018 at 12:10 AM. |
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02-16-2018, 06:23 PM | #58 | |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: Combat Reflexes without defense bonus
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02-17-2018, 12:47 AM | #59 | ||
Join Date: Jan 2010
Location: Brighton
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Re: Combat Reflexes without defense bonus
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And that just vs. a theoretical 2pt per 1 skill talent, the actual multi skill talents end up way cheaper per skill, talents as written tend to bare close watching IME! (which is a point kind of made by your 3rd bullet point below. Yeah 4pts per skill might well be unattractively expensive compared multi skill talent cost per skill, but that to me that says more about the cost of multi skill talents that 4pts per skill advantages i.e skills! ) Just to say I'm not actually anti multi-skill talents, I just tend to keep a careful eye on them! Quote:
All of which make sense in abstract But I think you were talking about 1/5 price multiplier, so I think you were talking about a cost of of 1 or 2 points for each level of Parry or Block? I.e while I agree in abstract with your process, I think the end result is unbalanced Ultimately as I said there seems to be a few places that when you drill down into it the same game effects cost different amounts. But I think it's reasonable to keep an eye on the contexts of them, not base costings on the cheapest ones. *which thinking about it doesn't actually work because no one skill given you both blocking and parrying you would normally need to invest points in two skills to improve both (or spend points in DX) Last edited by Tomsdad; 02-17-2018 at 01:11 AM. |
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02-17-2018, 01:05 AM | #60 | |
Join Date: Jul 2013
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Re: Combat Reflexes without defense bonus
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