07-02-2017, 03:01 PM | #21 | |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: What's my counterpoint for this observation about advantages/disadvantages?
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If your character is somehow going to be all three of those you are, quite simply, going to need more points. Which either means the GM has to give you more points than everybody else (which breaks the fairness part) or he needs to give everybody more points (which the GM may not want to do).
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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07-02-2017, 03:13 PM | #22 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: What's my counterpoint for this observation about advantages/disadvantages?
And you seem to have sold your player on simulationism. That's fine, just let him know that sometimes you intentionally let go of simulationism for the sake of gameplay. Point values are an example of that. Kind of.
As an aside, I am currently running a game where I didn't charge players for their social position, and then told them to choose important people in a community. That's another approach. But its not the default approach, and I did it because I wanted the players to not angst over how much to pay for their social privileges. Its working fine, mostly because what they could choose from was constrained by the setting.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
07-02-2017, 04:51 PM | #23 |
Join Date: Dec 2007
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Re: What's my counterpoint for this observation about advantages/disadvantages?
Not the random guy down the street. Because if you built the random guy down street with points you'd probably be building him on 50 points, not 150.
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07-02-2017, 05:02 PM | #24 |
Join Date: Sep 2004
Location: Medford, MA
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Re: What's my counterpoint for this observation about advantages/disadvantages?
Perhaps your player doesn't realize that being Filthy Rich is also a capability? So that Filthy Rich character is more capable than the random guy down the street.
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07-10-2017, 02:13 PM | #25 |
Join Date: Feb 2008
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Re: What's my counterpoint for this observation about advantages/disadvantages?
Thank you, everyone, for your input (and my apologies for not responding and thanking you sooner!)
I had another GURPS conversation with the guy. I'm convinced (or willing to give him the benefit of the doubt, at least) that his concerns/observations weren't self-serving. He claims "genuine concern" for balance, or what he claims is "too much balance...when I have to have 50 points of bad stuff on my character sheet just to be rich, when real life doesn't consider these zero sums." When I brought up his own point he made about the "random guy down the street," I reminded him that the "random guy" wasn't a PC, that he was a normal person (I'll bring that point back up in a second). The abstract nature of the character points means that, during character creation, there has to be that give and take to assure balance. I told him he could be "filthy rich" but he either won't be capable in other areas or he'll be burdened with disadvantages, and while that may not truly reflect reality it keeps a balance with the other PCs Eventually I tried to explain it using points that were alluded to upthread - that people in "real life" are made up of different point values. Our mailman might be a 40-point character, while the cashier at the grocery store might only be a 10-point character. The police officer that lives a couple doors down from me is probably a 90-point characters. While just making up characters based on each players concept/idea would be more realistic (and CP value would be all over the place!), fitting all PCs into the 150/-50 frame means more balance for game purposes. |
07-10-2017, 06:50 PM | #26 | |
Join Date: Aug 2004
Location: Cockeysville, MD
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Re: What's my counterpoint for this observation about advantages/disadvantages?
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And it's not a "zero sum" game... it's a 150 sum game ;-) So if you want a character that has 200 points in capabilities (as defined by GURPS point values) you have to take -50 points in deficiencies.
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--- My Blog: Dice and Discourse - My adventures in GURPS and thoughts on table top RPGs. |
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07-10-2017, 09:11 PM | #27 |
Join Date: Sep 2007
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Re: What's my counterpoint for this observation about advantages/disadvantages?
If you want realism (or "realism"), you could always roll for traits randomly. Want to be rich? Well, get out the percentile dice, because there's only a 1% chance that you're in the 1%. Similarly for all your other traits. Mostly likely, you'll work out to just an average normal (25 points, lets say) while the point-buy players are at 150. Or you might get the low end of the bell curve, just as likely as the high end.
If the player winds up in the situation of being overshadowed by all the other characters with nothing to offer, it might make the meta-game fairness point more obvious. Also the point that RPG heroes aren't (usually) randomly selected from the general population, so observations about that population aren't really relevant. |
07-10-2017, 10:32 PM | #28 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: What's my counterpoint for this observation about advantages/disadvantages?
Having lived through the 80s the result of that is the player with notebooks full of randomly generated characters until they finally managed to roll all 18s. No thanks.
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07-11-2017, 12:08 AM | #29 | |
Join Date: Sep 2004
Location: Medford, MA
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Re: What's my counterpoint for this observation about advantages/disadvantages?
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It was so fun. I'm being sarcastic about the fun part. |
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07-11-2017, 05:57 AM | #30 |
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Re: What's my counterpoint for this observation about advantages/disadvantages?
I calculate the probability of that happening is either 9.85 × 10^-15 or 1 (for a cheating player).
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