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Old 07-04-2008, 11:34 AM   #11
tylrlsaa
 
Join Date: Nov 2004
Location: Birmingham, Alabama
Default Re: Dungeon Fantasy and Thaumatology

Quote:
Originally Posted by Kromm
There's lots of funky stuff that could serve you well in a DF game. Looking through the Table of Contents. . .
Thise was from Gurps Thaum? Well, I know what I have to look forward to! :D
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Old 07-04-2008, 11:48 AM   #12
Anaraxes
 
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Default Re: Dungeon Fantasy and Thaumatology

The entire table of contents is in the (free) preview.
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Old 07-04-2008, 12:01 PM   #13
Kromm
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Default Re: Dungeon Fantasy and Thaumatology

Quote:
Originally Posted by tylrlsaa

Thise was from Gurps Thaum? Well, I know what I have to look forward to! :D
Yep! Admittedly, I padded a little to reach the magic number, but there are definitely options and possibilities here for the gamer who doesn't mind mining a complex 272-page book to get more out of a couple of simple 32-page PDFs. ;)
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Old 07-06-2008, 10:12 AM   #14
reverend
 
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Default Re: Dungeon Fantasy and Thaumatology

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Originally Posted by Kromm
Man, some of these new templates, with simplified and self-contained takes on the relevant rules, would make really excellent topics for DF N . . .
DF N? Woo hoo!
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Old 10-02-2015, 05:46 AM   #15
Baldo
 
Join Date: Apr 2008
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Default Re: Dungeon Fantasy and Thaumatology

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Originally Posted by Kromm View Post

The Gem Injection Problem suggests a new type of casting that's especially well-suited to greedy delvers.
Sorry for the necromancy, but I do NOT have most Pyramid and Dungeon Fantasy PDFs and I rarely visit the forums here, has the Gem Injection ritual magic (Gurps Fantasy II p. 100-102 and Gurps Thaumatology p. 239-241) got an expansion (and new templates) in the last seven years?
I love the concept, and I never played a 'magical junkie' yet...
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Old 10-02-2015, 05:52 AM   #16
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Default Re: Dungeon Fantasy and Thaumatology

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Originally Posted by Baldo View Post
Sorry for the necromancy, but I do NOT have most Pyramid and Dungeon Fantasy PDFs and I rarely visit the forums here, has the Gem Injection ritual magic (Gurps Fantasy II p. 100-102 and Gurps Thaumatology p. 239-241) got an expansion (and new templates) in the last seven years?
I love the concept, and I never played a 'magical junkie' yet...
As far as I am aware it has not received any kind of update. Since you don't have the Dungeon Fantasy PDFs this question doesn't really seem appropriate to this thread so might I recommend you start a new thread dedicated to Gem Injection magic, to see if anyone has new ideas/suggestions?

Simply a suggestion to help you get some more input as I think you'll probably get more from a dedicated thread than in a resurrected thread that only vaguely relates to the question you have.
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