10-29-2017, 08:56 AM | #1 |
Join Date: Oct 2014
Location: St. Louis, Missouri
|
Infantry fire order
When the Infantry are being played by the AI, I'd like to see another minor change.
I am not quick enough with my eyes, but there have been several times (multiple times, actually) where INF have an Ogre totally surrounded (on all six sides), and the six 3/1 or 2/1 squads combine fire to shoot off a weapon, and succeed. I am then pretty positive at least some of those individual 1/1 fired INF have taken a second shot at treads before it moves on to the G.E.V.'s fire phase. I'd like to see the current version of INF fire phase switched to a different version. Right now, if you have three, 3/1 units around an Ogre, each INF figure (1/1) will shoot in a sort of rotary pattern, with individuals from each 3/1 firing around the clock, until all nine 1/1 have fired. I've taken to counting these 1/1 shots each time. Instead, I propose each hex of INF fires in order, so each 3/1 fires as a 1/1 until the entire hex has fired, then move on to the next hex of INF for their fire phase -- no bouncing back and forth between hexes. In short, the present system of individual 1/1 INF doing combined fire from multiple hexes, then other 1/1 from those same hexes firing later, makes it really hard to tell if the AI isn't sneaking in another shot or two. Or can you tell I really don't trust the AI? After yesterday's run of something like 15 N/E shots in a row with me using all manner of different odds ... |
10-29-2017, 06:55 PM | #2 |
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
|
Re: Infantry fire order
"normal" behavior is everything in a hex fires, then you go to the next hex. There's no real reason to do one or the other. I don't have a problem with the INF going around the clock one at a time, but it is a little weird. I guess AIs fire to their own drum.
I can't say I've noticed that behavior, but that doesn't mean anything (I just haven't been looking for it).
__________________
GranitePenguin Ogre Line Editor |
10-29-2017, 06:59 PM | #3 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: Infantry fire order
I am fairly sure this isn't a place where the AI is shooting too many times, unlike the issue with APs in overruns.
|
11-06-2017, 10:29 PM | #4 |
Join Date: Oct 2014
Location: St. Louis, Missouri
|
Re: Infantry fire order
Yeah, I 'm thinking I need to just delete and re-install the game, because mine IS having Infantry shoot as a combined force at a weapons system, then half of them take a second pot shot as individuals at treads.
I'm consistently rolling ones, in succession, and the AI is rolling fives and sixes. During the Mk. V duel, it doesn't matter which side I take, the AI consistently wipes my weapons off and I can't get theirs. It makes the game no fun at all when you can see on turn three you physically can't win. The most recent game, a "Mk. V Attacks" scenario: My rolls (since I lost my weapons early, I shot far less): 1 = 12 2 = 6 3 = 4 4 = 1 5 = 4 6 = 1 The AI rolls: 1 = 9 2 = 19 3 = 16 4 = 13 5 = 20 6 = 17 And to top it off, at one point my Ogre, which had M2, when I clicked on two hexes away, moved one hex, did a full 360 degree pirouette, then moved to the second hex. I swear I am not making this up, and I don't drink. |
11-07-2017, 06:55 AM | #5 | ||
Moderator
Join Date: Jun 2017
Location: Bristol, UK
|
Re: Infantry fire order
Quote:
Quote:
Thanks |
||
11-07-2017, 07:56 AM | #6 | |
Join Date: Oct 2014
Location: St. Louis, Missouri
|
Re: Infantry fire order
Quote:
|
|
11-07-2017, 10:47 AM | #7 |
Join Date: Oct 2017
|
Re: Infantry fire order
|
11-08-2017, 07:33 AM | #8 | |
Moderator
Join Date: Jun 2017
Location: Bristol, UK
|
Re: Infantry fire order
Quote:
Which map and mode were you playing? Thanks |
|
11-08-2017, 07:37 AM | #9 | |
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
|
Re: Infantry fire order
Quote:
When I changed to running under Wine so the system had "full" access to the real hardware, it didn't do this nearly as much (I've seen maybe once or twice when the system was loaded).
__________________
GranitePenguin Ogre Line Editor |
|
11-08-2017, 08:13 AM | #10 | |
Join Date: Oct 2014
Location: St. Louis, Missouri
|
Re: Infantry fire order
Quote:
I was using the standard "orange" map, and playing the Ogre against a PE AI force. |
|
|
|