10-09-2015, 11:33 AM | #11 | |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: [DF] What's worked? What hasn't?
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Last edited by Kuroshima; 10-09-2015 at 11:52 AM. |
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10-09-2015, 11:50 AM | #12 |
Join Date: Nov 2013
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Re: [DF] What's worked? What hasn't?
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10-09-2015, 11:53 AM | #13 |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: [DF] What's worked? What hasn't?
It was a PITA to compose it, and then be told that it was too long (27544 characters, while the post limit is 10000 characters).
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10-09-2015, 11:57 AM | #14 |
Join Date: Sep 2004
Location: Chicago
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Re: [DF] What's worked? What hasn't?
Depending on your game style: Pyramid 3/53 "Action" included PK's Fortunately, I Saw This Coming which gives an Advantage called Foresight which allows for retroactive "planning." It has gotten some mileage in my DF game.
Another Action title that I find helpful, but will depend on play style, is Action 2: Exploits. If you want to run a chase scene this one provides a system for doing so that works really well (caveat: like any new mechanic there is a learning curve for GM and players). |
10-09-2015, 12:16 PM | #15 |
Join Date: Nov 2005
Location: Midwest, USA
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Re: [DF] What's worked? What hasn't?
Fantastic thread.
__________________
. "How the heck am I supposed to justify that whatever I feel like doing at any particular moment is 'in character' if I can't say 'I'm chaotic evil!'"? —Jeff Freeman |
10-09-2015, 01:31 PM | #16 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: [DF] What's worked? What hasn't?
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10-09-2015, 01:41 PM | #17 | |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: [DF] What's worked? What hasn't?
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10-09-2015, 04:27 PM | #18 |
Join Date: Mar 2015
Location: Montana
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Re: [DF] What's worked? What hasn't?
This is GOOD stuff. Bookmarking!
Something I plan to introduce is a set of simple innate magical/divine/sonic/whatever attacks, restricted to the relevant caster class, worth about 10 points, and probably doing 1d+/2, purchasable at character creation. The equivalent of cantrips, from D&D, so that the casters can cast down to dangerous fp, and then don't just have to stand there. No FP cost, short range, etc. Has anyone tried anything like this, and if so, how did it work? |
10-09-2015, 05:47 PM | #19 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: [DF] What's worked? What hasn't?
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10-09-2015, 07:32 PM | #20 |
Join Date: Nov 2009
Location: GMT-5
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Re: [DF] What's worked? What hasn't?
Wow. This is great.
I started this post by replying to each specific response. But they came in faster than I could keep up with. So I'll just say that I am reading everyone's responses with rapt attention and considering the wisdom therein. More questions:
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dungeon fantasy, edge protection |
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