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Old 04-12-2017, 05:19 PM   #1271
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There have been a few posts recently on the SJG Forums that have brought up Technical Grappling. While my old Blogger site had a nifty index page for all my grappling posts and their titles, called The Grappling Mat, this one doesn’t. At least not yet.

But I did want to lay down the various things I’ve written that might be helpful, so

Grappling Index for GURPS
Thank you, I had to do a search for a few people.
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Old 04-12-2017, 07:53 PM   #1272
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I love these GunDay articles! The real-world science and weapon doctrines advanced into the future are what I'm looking for.
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Old 04-12-2017, 08:02 PM   #1273
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I love these GunDay articles! The real-world science and weapon doctrines advanced into the future are what I'm looking for.
I'm rediscovering how much fun I have writing them myself.
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Old 04-13-2017, 07:30 AM   #1274
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Thursday is GURPSDay, and we're 84 blogs strong. Over 40 posts are already up, and I know I've got two more on the way today. Dig in!

GURPS Day Summary Apr 7 - Apr 13, 2017
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Old 04-13-2017, 09:49 AM   #1275
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A Discord conversation causes me to muse about big guns and bigger shooters.

Rcl and ST in GURPS
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Old 04-18-2017, 10:20 AM   #1276
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Another Reloading Press, this time for the 6x35mm KAC proprietary PDW cartridge. Perhaps because of the limits of my model, the performance of the round fails to differentiate it in any useful way from the M855/M4 combination it's designed to supplant.

Reloading Press: 6x35mm KAC (many guesses)
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Old 04-19-2017, 08:34 AM   #1277
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A discussion (not a disagreement, Matt assures me) about what would be needed for a "setting" in the DFRPG led me to consider how to encourage flexible, independent setting-building in a DFRPG context.

Woden’s Day Wanderings: A Flexible Setting for DFRPG
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Old 04-20-2017, 06:14 AM   #1278
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Thursday is GURPSDay, and for those that don't know, GURPSDay started in Feb 2013 or so, as an informal thing where certain bloggers would try and get posts up, sometimes coordinated, based on GURPS on Thursday, which happens also to be SJGames' release day for new products.

About two years ago, it drew positive notice from SJGames, and diverse bloggers such as Jeffro Johnson, Merlin Avery, and a few others helped me write and run a PERL script that will pull from RSS feeds that are made known to me (at gurpsday@gmail.com) and tagged or categorized "GURPS."

We're in the middle of GURPSDay's second year. And at the link below to Gaming Ballistic, you will find usually 40-60 posts each week on a very diverse set of topics.

With that: here's today's link:

GURPS Day Summary Apr 14 – Apr 20, 2017
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Old 04-21-2017, 08:00 AM   #1279
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Steve Jackson Games has been pretty good to me over the last few years, giving me their time to ask questions and conduct interviews with them on subjects related to gaming and GURPS.

When I migrated from Blogger to Pyramid, my index page got nuked, but I wanted to refresh it and also remind those that are new to the forums that they exist: hours of material by SJG current and former staff, plus freelancers, where interesting things are discussed.

So with that, here are some interviews, in reverse date order. Some special things about them is that each of them has a text transcript - you can read them, listen to them (MP3), and/or watch them. For the most recent ones, I use post-production to try and do a bit of value add, showing products and images relevant to the conversation. But, without further ado, here's the list of interviews with SJG folks and freelancers on The Firing Squad. (The PK/Hunter one wasn't mine; it was a transcript with which I was gifted).

Some of these are old enough (and with links broken enough) they'll need a bit of surgery. Rest assured, I'm on it.

Steve Jackson Games - Interviews on The Firing Squad
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Old 04-26-2017, 10:02 AM   #1280
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Some good comments from these forums about modifying grappling rules nudged me to write down a few alternate rules concepts that have been percolating for a while, in the name of speed-of-play.

Less-Technical Grappling
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