03-31-2017, 10:26 AM | #1241 | |
Join Date: Jun 2006
Location: On the road again...
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Re: Gaming Ballistic - GURPS Content Posts
Quote:
I would probably give the oBSG Colonial Viper the same stats, even if the weaponry is said to be "laser torpedoes" in the pilot episode. (Clearly, Glen Larson took lessons at the George Lucas School of Badly-Named Terminology.) I'd be more likely to just plonk field-jacketed particle beams in their stead.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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03-31-2017, 10:38 AM | #1242 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Gaming Ballistic - GURPS Content Posts
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03-31-2017, 10:50 AM | #1243 | |
Join Date: Dec 2016
Location: Southern Sweden, possibly on an Alternate Earth
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Re: Gaming Ballistic - GURPS Content Posts
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03-31-2017, 11:51 AM | #1244 |
Join Date: Feb 2009
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Re: Gaming Ballistic - GURPS Content Posts
Thank you!
I have very fond memories of D6, and its something I still occasionally mess around with . . . . its far from a perfect system (name one that is) but it mostly works pretty good, and it comes in some ways close to meeting this DMs criteria for a game for his system. I wouldn't claim its the One True System, but I'd claim it as an option As for how this relates to GURPS, the D6 books are fine sources of material to mine for GURPS, as who doesn't want more monsters and locations and such? |
04-02-2017, 09:36 PM | #1245 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Gaming Ballistic - GURPS Content Posts
I redesign each of the four TL9 pistols in the GURPS Ultra-Tech book, trying to keep close to as many of the stats as possible, but changing the ones that make no sense.
Sunday is GunDay: GURPS Ultra-Tech Pistols
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04-03-2017, 12:24 AM | #1246 |
Join Date: Jun 2016
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Re: Gaming Ballistic - GURPS Content Posts
I love it! The guns in UT have been driving me crazy!
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04-03-2017, 11:04 AM | #1247 |
Join Date: Feb 2009
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Re: Gaming Ballistic - GURPS Content Posts
It seems that since semi auto magazine using guns were invented back in TL 6 guns get better, but not hugely better
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04-03-2017, 11:28 AM | #1248 | |
Join Date: Jun 2016
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Re: Gaming Ballistic - GURPS Content Posts
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Designing a new firearm and ammunition hand in hand with no need to incorporate legacy elements means that bullets with very low drag have been incorporated as standard, allowing a 7mm caliber that delivers the same energy at 1200 meters as 7.62x51 with a lighter bullet and less felt recoil. None of this is reflected in UltraTech, though. |
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04-03-2017, 12:31 PM | #1249 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Gaming Ballistic - GURPS Content Posts
Quote:
I can see a few avenues of improvement, and mapping those out as concepts would be a good follow-on, and worth doing anyway as it'll guide my "where do we go from here" future posts on other weapon types.
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04-03-2017, 12:32 PM | #1250 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Gaming Ballistic - GURPS Content Posts
Throw down some links? I'd like to track some of this down.
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