11-26-2012, 02:36 AM | #41 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Vote up a Fantasy Setting
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Those who don't have Thaumatology can probably substitute with Ritual Paths with Magery from Basic Set. |
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11-26-2012, 05:06 AM | #42 | |
Join Date: Feb 2012
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Re: Vote up a Fantasy Setting
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As I see it, the fisrt idea allows to use GURPS spells to anyone (after studying them), but not on the fly, requiring special preparation and so on. The second too uses spells, yet only gifted persons cna learn to manage it. For sure, I misunderstood something. |
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11-26-2012, 06:19 AM | #43 |
Banned
Join Date: Oct 2006
Location: a crooked, creaky manse built on a blasted heath
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Re: Vote up a Fantasy Setting
Vicky is correct. 2 should read: Ritual Paths option from sidebar on page 242.
I was thinking of something from 3E. I'll clear that up. Check the first post for slight revision. Last edited by combatmedic; 11-26-2012 at 06:22 AM. |
11-26-2012, 06:23 AM | #44 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Vote up a Fantasy Setting
I feel that Path/Book has more of a 'Hedge Wizard' feel, which seems underrepresented in RPG Fantasy. Ritual Paths from Basic are totally different beast, but the closest substitute available outside Thaumatology.
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11-26-2012, 06:25 AM | #45 | |
Banned
Join Date: Oct 2006
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Re: Vote up a Fantasy Setting
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But I want to learn what other people think before I cast a vote. Last edited by combatmedic; 11-26-2012 at 06:28 AM. |
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11-26-2012, 07:10 AM | #46 | |
Join Date: Nov 2008
Location: Pennsylvania
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Re: Vote up a Fantasy Setting
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However, I'd be ok with some rare exceptions. For example, demons or other such beings might have access to powers that mortals normally wouldn't. edit: Further thoughts... I like how learning spells is described under the Thaumatology skill. The spells as described in Basic and/or Magic could be the core "pure" versions of a spell --the ideal version. Getting there might lead through versions which do not work exactly as advertised. It may also be possible for someone who is exceptionally skilled to push beyond the limits of those core versions and venture into building a better fireball. The core version of spells would still be used to figure out the prerequisite chain for the purposes of penalties and the various other rules. The idea of magical styles is something I'd be open to. Last edited by Johnny Angel; 11-26-2012 at 07:19 AM. |
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11-26-2012, 07:44 AM | #47 |
Join Date: Dec 2008
Location: Cumberland, ME
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Re: Vote up a Fantasy Setting
Given the three options presented, I'm throwing my vote behind Option #3: Path/Book Magic.
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11-26-2012, 07:46 AM | #48 | |
Join Date: Aug 2007
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Re: Vote up a Fantasy Setting
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I would actually prefer standard Magic _without_ the Ritual Magic option from B.242. That option is poorly concieved IMHO and requires the Expanded Rule of 20 from Thaumatology to patch a glaring hole. The status of the Expanded Rule should probably be made explicit.
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Fred Brackin |
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11-26-2012, 08:11 AM | #49 |
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Join Date: Mar 2012
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Re: Vote up a Fantasy Setting
#3: book/path magic. It somehow ... feels more like magic.
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11-26-2012, 08:42 AM | #50 |
Join Date: May 2011
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Re: Vote up a Fantasy Setting
I am with Fred;
Option 1 please |
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