01-23-2014, 05:31 PM | #1 |
Join Date: Feb 2005
Location: Berkeley, CA
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Control (Physics)
If you wanted to change the laws of reality in an area, what is that? It's probably going to vary (being able to change the laws for things such as 'the half-life of the proton is less than 1s' might be problematic), but in an IW campaign (or perhaps something Torg-influenced) the ability to impose alien cosm laws on an area seems entirely reasonable. Some relative of 'mana enhancer/damper' seems vaguely appropriate, but I'm curious if people have thoughts on how to do this and play it in a game.
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01-23-2014, 05:41 PM | #2 |
Join Date: Aug 2004
Location: Nashville, TN
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Re: Control (Physics)
I'll start with the same question I ask my players: "What do you imagine will be the in-game effects of this power?"
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I didn't realize who I was until I stopped being who I wasn't. Formerly known as Bookman- forum name changed 1/3/2018. |
01-23-2014, 05:41 PM | #3 |
Banned
Join Date: Apr 2008
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Re: Control (Physics)
Is there anything he can't affect?
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01-23-2014, 05:52 PM | #4 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Control (Physics)
Well, to start with, are we assuming a physicalist view of the universe, in which everything that exists is subject to the laws of physics? Or are we assuming that mind, or the soul, or magic, or some sort of ontological substratum is exempt from the laws of physics? That is, is this "Control Everything" or "Control Matter, Energy, Space, and Time" or what? Or do you actually mean "Control All Natural Laws Whatever"?
(I'm assuming that by "(Physics)" you mean "(Physical Reality)" and not "(The Content of Textbooks, Journal Articles, and the Minds of Physicists)." Compelling all physicists to assume the truth of medieval impetus theory would be powerful, but not nearly as powerful as changing reality itself.) Controlling a delimited realm of physical phenomena might be worth 30 points—comparable to Space or Time, though Time, at least, would include magical and spiritual things that arguably are not Physics (and hence Time is not just a subset of Physics). Controlling all natural laws would seem to be worth 40 points. You almost surely will want the "Natural Phenomena (+100%)" enhancement. So I think you'd want three levels to get a minimum ±1 to everything subject to physical law. That looks like 180 points. Bill Stoddard |
01-23-2014, 05:59 PM | #5 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Control (Physics)
Quote:
For example, in the Torg RPG, 'Storm Knights' (PCs) carried the rules of their home cosm around with them, and thus could (sometimes requiring a roll) do things that were possible at home but not normally possible at their current location. The Grimjack comic book had 'portable reality generators', which were devices that had similar effects. |
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01-23-2014, 06:05 PM | #6 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Control (Physics)
Quote:
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01-23-2014, 06:47 PM | #7 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Control (Physics)
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01-23-2014, 07:35 PM | #8 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Control (Physics)
Quote:
So, yeah, I'd give storm knights Flux Enhancer, not Control (Physics). |
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01-23-2014, 07:45 PM | #9 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Control (Physics)
Quote:
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01-23-2014, 07:59 PM | #10 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Control (Physics)
I was planning on using as the basis for All Along the Watchtowers, but they didn't pick it.
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