11-19-2010, 02:13 PM | #41 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: [Supers] What's the point of making Mêlée-oriented characters?
While no expert on the rules of imbuements, but I understood they were for use on Gear, And would look at any player funny if they tried to apply them to an IA.
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11-19-2010, 02:35 PM | #42 |
Join Date: Feb 2009
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Re: [Supers] What's the point of making Mêlée-oriented characters?
Heh, Steel Angel Chaly Alpha the Danmaku Shooter Girl tends to get crushed a lot . . . . even if you have very high dodge their is just something about sending a deluge of firepower downrange every round that just attracts the slings and arrows of outrageous fortune
So, rakes up kills, but also spends a lot of the time being so much divine scrap metal awaiting repairs |
11-21-2010, 04:35 AM | #43 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [Supers] What's the point of making Mêlée-oriented characters?
I think the comparison is getting a bit off-course due to assumptions about the ST and the amount of DR and the like. I'll try to give an example of two characters that would fit into 'fantasy supers', where it is easier to come up with a similar pair.
We have two spirit-powered guys. Call them Lem and Hans. Common traits:
Where they differ:
In fact, I wonder how many people would trade the range of rifles roughly for a 30% damage increase. |
11-21-2010, 07:57 AM | #44 |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: [Supers] What's the point of making Mêlée-oriented characters?
I think the question is what Hans is spending his other 30% on. That seems to be neglected in that analysis.
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11-21-2010, 08:03 AM | #45 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [Supers] What's the point of making Mêlée-oriented characters?
I was assuming those 30% are spent on improving his offensive ability, such as giving ST-based to some mêlée attacks. Otherwise they are no longer 'equal, except for range of attacks'.
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11-21-2010, 09:04 AM | #46 | |
Join Date: Sep 2006
Location: Luxembourg
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Re: [Supers] What's the point of making Mêlée-oriented characters?
Quote:
The most obvious exception being when the ranged attack damage is insufficient or inefficient to harm or neutralize a target, and you need the higher damage. But a rpg game is usually not (only) a tactical wargame, so all kinds of non combat criteria get involved, some of them individual bias. So, the answer to "What's the point of making Mêlée-oriented characters?" is mostly 'because you want to'. In my opinion Celjabba Last edited by Celjabba; 11-21-2010 at 10:02 AM. |
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11-21-2010, 09:05 AM | #47 | |
Join Date: Aug 2005
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Re: [Supers] What's the point of making Mêlée-oriented characters?
Quote:
The thing about blasters is that you probably shouldn't compare a one trick pony blaster to a brick. But a well rounded blaster with several AA's to deal with alternate problems. Last edited by blacksmith; 11-21-2010 at 09:08 AM. |
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11-21-2010, 09:15 AM | #48 |
Join Date: Jan 2010
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Re: [Supers] What's the point of making Mêlée-oriented characters?
Then you're making an unrealistic assumption in order to get the results you want. That 30% isn't going to be spent on more damage, people that want to play a role will use them to flesh out that role and munchkin will use them to get the best powers she can.
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11-21-2010, 09:42 AM | #49 |
Join Date: May 2010
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Re: [Supers] What's the point of making Mêlée-oriented characters?
The blaster archetype bugs me, because without genre-convention induced stupidity, there are very few situations where they're useful. In a straight-up fight, a bazooka is just as useful. Maybe if you have a situation that calls for a concealable bazooka, but that's about it.
Assuming a Cyclops-clone, the power isn't even very useful to a hero Batman-style no-kill code, since in the standard version Cyclops' powers are pretty lethal. If I wanted to munchkin-out in a 500-point game, my first instinct would be to start with the Man Plus template and move some points around to let the guy have the Guns skill. And for someone who can use powers at a range, the ability you want is definitely not Innate Attack, but Telekinesis.
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Handle is a character from the Star*Drive setting (a.k.a. d20 Future), not my real name. |
11-21-2010, 09:45 AM | #50 | |
Join Date: May 2010
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Re: [Supers] What's the point of making Mêlée-oriented characters?
Quote:
Perhaps the best way to put it is this: build me a melee fighter, and I'll build you a ranged fighter who does less damage, can attack at a distance, and is otherwise equivalent.
__________________
Handle is a character from the Star*Drive setting (a.k.a. d20 Future), not my real name. |
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balance, melee, supers |
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