09-26-2010, 08:30 AM | #11 | |||
Join Date: Aug 2004
Location: Corporeal Realm
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Re: In Nomine Second Edition: What have we learned?
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From an analytical viewpoint, the above proposal can really be broken down into two parts: - Make the d666 a 3-18 range like GURPS (helps with above, too!) Whether or not switching to a 3d6 mechanic helps with the power balance between mortals and celestials really depends on how the character generation mechanics are changed to fit the range. If you leave them as is and compare an evenly distributed starting celestial (average stat 6) with an evenly distributed starting mortal (average stat rounded up to 3), then the celestial is 10 times more likely to succeed a stat check than the mortal on 3d6, but only 5 times more likely on the d666. This does not help with the power balance. - and link CD to margin of success to reduce randomness. This is actively antithetical to making mortals more playable. With the CD, a mortal is just as likely as a celestial to get a CD 6, if they manage to succeed at all (barring CD bonuses from TN over 12). With margin of success, mortals will hardly ever be able to get an extreme success. Quote:
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As an in-joke on the boards, sure - but keep it off the cover if you want me to buy it. |
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09-26-2010, 09:16 AM | #12 | |
Untitled
Join Date: Oct 2007
Location: between keyboard and chair
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Re: In Nomine Second Edition: What have we learned?
I'm still here, but I can't do much unless other folks offer content.
I'll see what I can do this week to put another alpha-version document together; maybe that'll get folks interested again. Quote:
Strongly agree here. In Nomine is a game about Good and Evil, black and white (or shades of gray) - bringing a third front into the War would dilute that.
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Rob Kelk “Every man has a right to his own opinion, but no man has a right to be wrong in his facts.” – Bernard Baruch, Deming (New Mexico) Headlight, 6 January 1950 No longer reading these forums regularly. Last edited by robkelk; 09-26-2010 at 09:20 AM. |
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09-26-2010, 09:29 AM | #13 |
Petitioner: Word of IN Filk
Join Date: Aug 2007
Location: Longmont, CO
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Re: In Nomine Second Edition: What have we learned?
Still interested; just have a lot of real-life stuff going on that has precluded digging through game mechanics for the moment.
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“It's not railroading if you offer the PCs tickets and they stampede to the box office, waving their money. Metaphorically speaking” --Elizabeth McCoy, In Nomine Line Editor Author: "What Doesn't Kill Me Makes Me Stronger" |
09-26-2010, 10:49 AM | #14 |
Join Date: May 2008
Location: Birthplace of the Worst Pizza on the Planet
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Re: In Nomine Second Edition: What have we learned?
What is CDAU?
I sort of like the d666 mechanics. Maybe we need to dig into the GMG for ways to tweak the mechanics a bit for mortals. Off the top of my head, how about giving every human one point in every attribute for free? Essentially it is a half a force bump and will still allow anyone who wants to play a weakling, an idiot, or a pushover without messing with his stats too much, since they need to put one in each anyway. Hmm. Basic stats for a Celestial would be 6's (3, 3, and 3 Forces divided evenly) Current basic stats for a human is 2, 2, 1 on Forces, with 8,8 and 4 to spend on each stat. Adding the one would put a human potentially at 5's for the 2 and 2, 3's for the one force realm. Or another way of looking at it is that a Celestial gets 36 attribute points (clumped up some). A human would get 20 in the old system, or 26 with this mod. A simpler fix might be to remove the clumping from a human, who isn't made from forces and allow them to spend the 20 points whereever they want to. Then divide the realms by four and round up to get Forces for the few times a player needs to use them for songs or such. If you did this, it would easily counterbalance the free cost of a vessel/1 a Celestial should arguably get. Last edited by JCD; 09-26-2010 at 11:04 AM. |
09-26-2010, 11:00 AM | #15 |
Join Date: Nov 2008
Location: Canada
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Re: In Nomine Second Edition: What have we learned?
Canon Doubt and Uncertainty, means they left it up to individual GMs to decide exactly how true Christianity is.
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There are 10 types of people in the world, those who understand trinary, those who don't, and those who are sick to death of this darn joke. |
09-26-2010, 01:08 PM | #16 |
Petitioner: Word of IN Filk
Join Date: Aug 2007
Location: Longmont, CO
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Re: In Nomine Second Edition: What have we learned?
Along with many other things, such as the nature of God, the truth behind various religious figures and religions, the details of the Higher Heavens and the Lower Hells, and so on ...
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“It's not railroading if you offer the PCs tickets and they stampede to the box office, waving their money. Metaphorically speaking” --Elizabeth McCoy, In Nomine Line Editor Author: "What Doesn't Kill Me Makes Me Stronger" |
09-26-2010, 02:41 PM | #17 |
Join Date: May 2008
Location: Birthplace of the Worst Pizza on the Planet
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Re: In Nomine Second Edition: What have we learned?
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09-26-2010, 03:17 PM | #18 |
Join Date: Aug 2004
Location: Corporeal Realm
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Re: In Nomine Second Edition: What have we learned?
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09-26-2010, 03:40 PM | #19 |
Join Date: Jan 2007
Location: Coventry
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Re: In Nomine Second Edition: What have we learned?
There's an awful lot here to already strongly agree with. Sort out the bell curve, make mortals more playable in mixed campaigns, and make combat less of a slog would be my biggest three.
I'd change the points system - make attunements cheaper (at least at character creation) and stats and forces more expensive. (Possibly make your forces in a realm dictate the maximum possibly level of associated stats, but decouple the two in terms of what XP buy you) I'd make sure that the core book was sensibly arranged, and make sure that vital information that has since appeared in the supplements gets ported over. I'd have a "heaven" supplement dealing with all the minor Archangels and extra choirs, and a "hell" supplement for minor princes and bands. Have Ethereals as a "third side", but a minor one - they can have a significant effect on local politics, are never going to realistically compete with Heaven or Hell. I'd make sure that the word "grey" was spelled properly ;)
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"We do not stop playing because we get older, we get older because we stop playing" |
09-26-2010, 03:48 PM | #20 |
Petitioner: Word of IN Filk
Join Date: Aug 2007
Location: Longmont, CO
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Re: In Nomine Second Edition: What have we learned?
I can see why that color would be at the center of your thoughts. Do you feel we take too much license? Maybe we'll have to analyze it further ... ;)
(Thanks for the chuckle, by the way; both my mother and grandmother are English-born, so I sometimes have to watch my own spelling reflexes.)
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“It's not railroading if you offer the PCs tickets and they stampede to the box office, waving their money. Metaphorically speaking” --Elizabeth McCoy, In Nomine Line Editor Author: "What Doesn't Kill Me Makes Me Stronger" |
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