06-12-2018, 05:03 AM | #21 | |
Join Date: Jun 2017
|
Re: Is Area Effect too Cheap?
Quote:
Also, while planet killing powers are going to be outlawed in most games, what about a scaled down version of the Earth-killer power which only effects a city block sized area. How much should a power like this cost? City-Block-Killer: Corrosive Attack 1d (Area Effect, 2,000 yards, +500%; Emanation, -20%; Extended Duration, 1000x, +120%; No Signature, +20%; Persistent, +40%; Selective Area, +20%; Underwater, +20%) [80]. A semi-related issue is the Selective enhancement. I would say that the Earth-Killer without Selective should really cost no more than a Perk in most campaigns. Sure you can destroy everything, but you will destroy everything. It would basically be a way for a player to throw the table over and end most campaigns, which really every player has that power. Without Selective, a balancing point of Area Effect is that you often effect targets that you don't want to hurt, and large values of Area Effect often become less useful because there are fewer times when you can use them. |
|
06-12-2018, 05:42 AM | #22 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
|
Re: Is Area Effect too Cheap?
Quote:
exponential in gurps isn't that big of an oddity. Look at range and duration modifiers.
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
|
06-12-2018, 07:09 AM | #23 |
Join Date: Feb 2016
|
Re: Is Area Effect too Cheap?
Where does it say that? Area Spells, Control, and Create have that restriction, but other Area Effects are spherical by default (otherwise, they would be useless in air, space, or water). Area Effects also do not require LOS, as they target everything, though bunkers and the like provide protection. A City Block Killer attack will create a spherical effect 2,000 yards high (and deep).
|
06-12-2018, 07:37 AM | #24 | |
Join Date: Sep 2004
|
Re: Is Area Effect too Cheap?
Quote:
|
|
06-12-2018, 07:37 AM | #25 |
☣
Join Date: Sep 2004
Location: Southeast NC
|
Re: Is Area Effect too Cheap?
The problem isn't only (might say isn't primarily) Area Effect, but combining multiple large and compounding modifiers on a cheap base ability. A high level of Area Effect and a high level of Cyclic, in this case.
__________________
RyanW - Actually one normal sized guy in three tiny trenchcoats. |
06-12-2018, 07:46 AM | #26 | |
Join Date: Jan 2010
Location: Brighton
|
Re: Is Area Effect too Cheap?
Quote:
It's a game system written down for people to use to create games they want. Some people might want some of the attacks in this thread in their game at these costs so these attacks are possible to build. On the cost of them (or the constituent parts of them), system wide points cost is arbitrary and while I'm sure there been some efforts to balance them as much as possible given the very nature of them being so diverse in scope trying to look for balance in all combinations of all possible things built in GURPS is I think a bit hopeful. Especially as in this case it's the synergistic combination of "Area effect" and other aspects of the attack. Ultimately like the GM just saying no, the GM can also say "yeah OK you can have that but its bit unusual for the campaign so it will come with an 'Unusual Background' cost of 200pts". See also threads about should ST costs 10pts a point in TL11 space opera games where everyone is shooting Acc12 8d6(10) at each other, compared to a TL1 campaign where everyone's hitting each other with SW+1 clubs or throwing rocks at each other
__________________
Grand High* Poobah of the Cult of Stat Normalisation. *not too high of course |
|
06-12-2018, 08:00 AM | #27 | |
Join Date: Dec 2007
|
Re: Is Area Effect too Cheap?
Quote:
|
|
06-12-2018, 08:06 AM | #28 | |
Join Date: Dec 2006
Location: Meifumado
|
Re: Is Area Effect too Cheap?
Quote:
Assume that range is 100 yards, area is a circle 2 yards in radius (and 12’ high, should volume matter), and duration is 10 seconds, unless the advantage specifies otherwise. Exceptions will be noted. We also had a recent chat about it here and a while ago here (and here).
__________________
Collaborative Settings: Cyberpunk: Duopoly Nation Space Opera: Behind the King's Eclipse And heaps of forum collabs, 30+ and counting! Last edited by Daigoro; 06-12-2018 at 08:38 AM. |
|
06-12-2018, 11:29 AM | #29 |
Join Date: Jun 2006
|
Re: Is Area Effect too Cheap?
My personal rule of thumb is if it has more than two modifiers on it, I'm suspicious. We definitely need to talk about what you expect it to do, because frankly when you are putting together something with that many modifiers, your concept probably doesn't match the rules for them in the first place, and will probably be pricing it by feel rather than whatever the rules say anyway.
__________________
-- MA Lloyd |
06-12-2018, 11:34 AM | #30 | |
Join Date: Mar 2008
Location: LFK
|
Re: Is Area Effect too Cheap?
Quote:
|
|
|
|