06-10-2018, 05:34 PM | #31 | |
Join Date: Aug 2014
Location: Snoopy's basement
|
Re: What is unique about your fantasy setting?
Thanks for your interest. The world/campaign is supposed to be 'mythic fantasy' rather than mainstream swords-and-sorcery, and I wanted to let players be dwarf(like) or elf(like) or ogre(like) or goblin(like) without having to create specific racial polities or cultures. Once I had the solution to that, it kind of seemed that a human race was superfluous.
Quote:
|
|
06-10-2018, 09:36 PM | #32 |
Join Date: Jan 2017
|
Re: What is unique about your fantasy setting?
|
06-11-2018, 09:40 AM | #33 | ||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
|
Re: What is unique about your fantasy setting?
Quote:
Quote:
I've actually done the bowl shaped world before. But the rest of that setting is very different: a gate effect moves water from the bottom of the funnel-shaped ocean to the top of the opposing bowl and from there into the sun (which is very much not a classical star), and there is no "outside": the bowls have no opening, and the rock they're embedded in has mystical properties that enable traveling to other worlds. I've heard professional authors say that no element is really unique, but that combinations are.
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
||
06-11-2018, 07:13 PM | #34 |
Join Date: Aug 2005
Location: Portland, Oregon
|
Re: What is unique about your fantasy setting?
One setting me and my dad used to tell to each other was a world dominated by a preternatural "fog" that lies in thick blankets making navigation hard. Passages from one port to another are prized and a whole first contact adventure could come from using a recently discovered journal or rutter.
__________________
"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
|
|