Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 06-10-2018, 05:34 PM   #31
Donny Brook
 
Donny Brook's Avatar
 
Join Date: Aug 2014
Location: Snoopy's basement
Default Re: What is unique about your fantasy setting?

Quote:
Originally Posted by SilvercatMoonpaw View Post
Want know more.
Thanks for your interest. The world/campaign is supposed to be 'mythic fantasy' rather than mainstream swords-and-sorcery, and I wanted to let players be dwarf(like) or elf(like) or ogre(like) or goblin(like) without having to create specific racial polities or cultures. Once I had the solution to that, it kind of seemed that a human race was superfluous.

Quote:
I do love this part of ancient myths: you can just walk to (perhaps not literally).
Climb in this case. The passage is in a mountain range.
Donny Brook is offline   Reply With Quote
Old 06-10-2018, 09:36 PM   #32
edk926
 
Join Date: Jan 2017
Default Re: What is unique about your fantasy setting?

Quote:
Originally Posted by Ji ji View Post
The most unique thing in my fantasy setting is that there are no elfs.
Ever play Talislanta?
edk926 is offline   Reply With Quote
Old 06-11-2018, 09:40 AM   #33
ericthered
Hero of Democracy
 
ericthered's Avatar
 
Join Date: Mar 2012
Location: far from the ocean
Default Re: What is unique about your fantasy setting?

Quote:
Originally Posted by Refplace View Post
My Chalice World setting is a Chalice on the back of a turtle and heavily spirit oriented, including giant sea turtles that are shaman.
Also it uses the 6 element system, though most focus on the material 5.

Quote:
Originally Posted by Refplace View Post
Thank you :)
Dwarves inhabit the upper sides of the goblet which are icy mountains. Chaos spirits come down from the top and the dwarves fight them.
The central part of the goblet is an ocean and the stem is the base of a world tree

I've actually done the bowl shaped world before. But the rest of that setting is very different: a gate effect moves water from the bottom of the funnel-shaped ocean to the top of the opposing bowl and from there into the sun (which is very much not a classical star), and there is no "outside": the bowls have no opening, and the rock they're embedded in has mystical properties that enable traveling to other worlds.



I've heard professional authors say that no element is really unique, but that combinations are.
__________________
Be helpful, not pedantic

Worlds Beyond Earth -- my blog

Check out the PbP forum! If you don't see a game you'd like, ask me about making one!
ericthered is online now   Reply With Quote
Old 06-11-2018, 07:13 PM   #34
jason taylor
 
jason taylor's Avatar
 
Join Date: Aug 2005
Location: Portland, Oregon
Default Re: What is unique about your fantasy setting?

One setting me and my dad used to tell to each other was a world dominated by a preternatural "fog" that lies in thick blankets making navigation hard. Passages from one port to another are prized and a whole first contact adventure could come from using a recently discovered journal or rutter.
__________________
"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison
jason taylor is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:07 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.