06-02-2012, 10:32 PM | #51 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: TL4 Poker Chips
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Bill Stoddard |
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06-03-2012, 12:25 AM | #52 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: TL4 Poker Chips
For that matter bookmaking also is pretty old. However I think there's a difference between descriptive statistics like that and using probability theory to invent a game that will make people think they are winning when really you are. How should I have phrased it? Blackjack, roulette and other casino games (games invented for and generally only played in casinos) are 19th century inventions (at least as far as I know).
Last edited by sir_pudding; 06-03-2012 at 12:30 AM. |
06-03-2012, 01:04 AM | #53 |
Join Date: Nov 2007
Location: The City of Subdued Excitement
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Re: TL4 Poker Chips
This thread made me do a little poking around in the history of probability, and while I didn't find anything relevant, I did find something amusing.
According to this article, pages 6 and 7, Galileo was once asked to analyze a dice game, and explain why some sums are more common than others. Galileo explained that the number of possible ways of ordering the results of the dice matters, and there are more ways to order the results when there are fewer repeated numbers. He wrote up his answer in a short note called Sopra Le Scoperte dei Dadi, which you can read in English translation here. (The table appears to be misformatted, however.) The cool part? The game in question involved the sum of three six-sided dice. Forget about inventing the helicopter and the parachute and all that. Galileo Galilei was so far ahead of his time that he worked out the probability distribution for GURPS more than three centuries before it was invented. |
06-03-2012, 02:49 AM | #54 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: TL4 Poker Chips
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06-03-2012, 07:05 AM | #55 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: TL4 Poker Chips
He should be listed under "Additional Material by:" in the next release of the Basic Set. :-)
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My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
06-03-2012, 07:55 AM | #56 |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: TL4 Poker Chips
You got that one completely backwards, tarot-card playing games existed for a very long time, the silly fortune-telling divination games along with ouija boards and such are all relatively recent innovations.
The original tarot-card playing decks were intended for games just like our current card decks. "What is Tarot? It’s NOT what you think!" |
06-03-2012, 09:22 AM | #57 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: TL4 Poker Chips
No. The way I phrase it indicates that I am a roleplayer.
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But it strikes me as completey absurd that any given character can exert even a tiny degree of control over when he wants to be lucky. Normally it's not a problem to let the player decide that, instead of the character, because that keeps the roleplaying clean, but gambling and wagering is the one exception, where it has to be declared flat out illegal, to preserve roleplaying. Also note that in Sagatafl, luck can do many things, depending on which specific luck traits the character has. A few traits modify dice rolls (one to buy re-rolls, and one to reduce the severity of Fumbles), but most work more like GURPS' Serendipity, although player-driven (not GM-driven). |
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06-03-2012, 09:25 AM | #58 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: TL4 Poker Chips
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Since I'm lazy and it won't look pretty anyway, I'll do it with 1d3 instead: 1 2 3 1 2 3 4 2 3 4 5 3 4 5 6 Do the same with 2d6, then count how many times out of 36 5 occurs. How many times 6 occurs. And so forth. To do it with 3d6 you need six such sets of 6x6 squares, one for the third die being 1, one for the third die being 2, and so forth, for a total of 216 squares. |
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06-03-2012, 09:27 AM | #59 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: TL4 Poker Chips
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That said, you don't need movable type to make playing cards, and it is specifically movable type that we think of when we say "printing press" and so forth. Block printing is doable at much lower TLs, and is sufficient to produce playing cards. I'm much more concerned with making the cards uniform, so that they don't function as if marked, and that's an issue of cutting them precisely, rather than a printing problme. |
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06-03-2012, 09:45 AM | #60 |
Join Date: Nov 2007
Location: The City of Subdued Excitement
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Re: TL4 Poker Chips
Maybe a playtesting credit?
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