05-09-2021, 09:41 AM | #1 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Delvers to Grow: Get to the table fast
The main thread is here in the GURPS forums, but I was asked to drop a shameless plug here in case there are people who read this forum but not the GURPS one. (there's also a few active threads on reddit, notably this one and this post by Rob Conley based on his original blog post which is getting some good activity).
Inspired a lot by Action 4, Pointless Looting and Slaying, and Five Easy Pieces to various extents, the author (Kevin Smyth, who also wrote Nordlondr Folk and Hand of Asgard) took the best of the concepts from those works and applied them ruthlessly to form 62, 125, and 187-point templates that encourage only a few choices. The result is Delvers to Grow, now funding on Kickstarter. As the participants in the meatgrinder can tell you, these are not false choices, limiting choices, or cookie-cutters. These are the benefit of a real expert in character generation and playing a LOT of the Dungeon Fantasy RPG putting a lot of experience and no small degree of angsty stress over getting it right guiding the new player (or the experienced one - like me - for whom the character generation metagame is less interesting than playing with friends). As has been said elsewhere, the result is that character generation along the suggested niches takes as little as five minutes, pretty much always less than 20, and the Meatgrinder squad was making new characters at the table when their old one died. In some cases they had a new character ready to go that instant (because they saw death coming), and at most they missed one turn.
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05-11-2021, 01:49 PM | #2 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Delvers to Grow: Get to the table fast
Quote:
I had the privilege of running a bunch of playtests at the 125-point level, and I can confidently say that DtG delivers what it set out to do. It was a meatgrinder scenario where characters would die often and each player would create several different characters during a 4-hour session. Some players reported character generation time (including gear and spells) as low as 10 minutes, even complaining that half of that was wrangling with GCS or GCA. Now for first-timers this will likely be higher, 30 minutes seems to be an average. Even for those with no prior DFRPG experience whatsoever or those who get overwhelmed with too many options, it shouldn’t take longer than an hour and they’ll have a fully fledged character ready to throw some dice at the table. DtG achieves this by having each character built from a base template (one for each of three categories of characters – “strong”, “fast” and “smart” – at each of the three point levels), up to four 25- or 50-point profession and “upgrade” modules, and two -25-point disadvantage modules. Finally, each character chooses a couple gear packages and in case of casters, one of several spell lists available for each profession. Unlike the 250-point profession templates, you get no more than a couple choices within each of the base templates and modules, and many of the modules offer no such smaller choices at all. If this seems too constraining – it really is not, because the way you can mix and match the modules results in a wide variety of builds even within a single profession. You can always loosen it up if more customization is desired – DtG is simply a tool to speed up character creation, not a prescriptive rulebook to follow to the letter or else. Aside from being a great DFRPG resource, DtG left an important impression with me. While the endless options and fine granularity of GURPS character generation are one of the main reasons why it’s my favorite game, over the last year or two I grew to like “profession” templates very much as a tool for illustrating character archetypes, effective builds and even setting flavor for any given game. I like the chunkier, simpler evolution presented in DtG even more and will seriously consider it for all my GURPS material going forward. And if anyone asks me what should be done to get more new players into the GURPS ecosystem, my first answer will be “this”. So much this.
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05-12-2021, 08:16 AM | #3 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Delvers to Grow: Get to the table fast
Roleplay Rescue Podcast: Delvers to Grow
I recorded a podcast with my friend Che Webster, who runs the Roleplay Rescue show. Listen to it here: Delvers To Grow With Doug Cole (Bonus) This is, unusually for me, a pretty hard sell. This was at Che's request. He got an early copy of Delvers to Grow, and after making his first character in 14 minutes on his first read-through, wanted to have me come on and pitch it pretty hard. Well. I can do that. And I did. As always we had a great conversation - he's an excellent interviewer.
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05-12-2021, 09:54 AM | #4 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Delvers to Grow: Get to the table fast
Over at Kreios' Lair, he continues to document the blind-test for Delvers to Grow. I'm going to link it here:
Delvers to Mow Down II: Grinding More Meat Go read it for a pretty darn entertaining look at what happens when the GM really is out to get you, and the price of failure is a few moments delay to quickly make a new character. But I want to repost his conclusions here, because they're important, and I think they help support the notion that even for expert players, this is a game-changer on how you can approach the Dungeon Fantasy RPG thanks to Kevin Smyth's outstanding work: Quote:
Delvers to Grow on Kickstarter
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05-12-2021, 02:31 PM | #5 |
Join Date: Dec 2009
Location: Saint Paul, MN
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Re: Delvers to Grow: Get to the table fast
As the player of the amusing knight who managed to survive the entire session with deeply negative hit points, I have to say that it was a blast to play. I haven't played in a scenario this deadly in decades. And I haven't created a character mid-session since my first days of basic D&D.
This book is a fantastic upgrade to the DFRPG line. I suspect that it will be a model for future GURPS books, too. If any of you frequent ENWorld, I just posted a thread about it over there too. I'm quite excited about the product and want to spread the word! |
05-13-2021, 09:58 AM | #6 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Delvers to Grow: Get to the table fast
I want to come in hard on this, and be unusually forceful on my pitch here, because I firmly believe what I'm about to say:
This is an absolutely game-changing book for those who like GURPS and the Dungeon Fantasy genre, but find that the 250-point expectation is a higher-power campaign than you like to play, or find that you and your players get frustrated with character creation. Kevin has penned a system that allows chargen in Powered by GURPS to be fast. TFT Fast. OSR fast. 1st level D&D fast. Five to 15 minutes to a playable, robust, interesting character with only a few decisions required. It's the best on-ramp to GURPS that has ever been written. Yes, I think it's that good. I hope you do too. https://www.kickstarter.com/projects...wered-by-gurps (You can do pick-up games at conventions or your FLGS with this book and have each newcomer make a character on the spot. Despite a "Nordlond" flavor to the art and examples, this is 100% exportable to any DFRPG and most DF games with no alteration.)
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05-13-2021, 06:39 PM | #7 |
Join Date: Nov 2006
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Re: Delvers to Grow: Get to the table fast
So are they going to make some lower power adventures to play with the lower powered PC?
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05-13-2021, 07:04 PM | #8 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Delvers to Grow: Get to the table fast
Quote:
I fully intend to do more low and mid point scenarios if the support is there.
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05-14-2021, 08:40 AM | #9 |
Join Date: Feb 2013
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Re: Delvers to Grow: Get to the table fast
I'm bad at reading. When do we expect delivery of physical material, should the campaign succeed?
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05-14-2021, 09:39 AM | #10 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Delvers to Grow: Get to the table fast
Quote:
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