04-15-2010, 01:27 PM | #1 |
Join Date: Dec 2006
Location: Houston
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[GM] At last! A combat Matrix is Born(sort of)
The PDF is Here
No doubt you've all grown tired of me posting huge walls of text about balancing encounters. I think I may have found, once and for all, a convient single page of tables that will allow people to scale combat encounters easily and quickly. Lets take a Hypothetical Bad Guy and see if we cant scale him around shall we? Generic Test Orc: Sword (16):DMG 2D DR:6 Parry: 11 HP: 12 While this might be a suitable foe for Begining DF adventurers, What if your not playing DF? What if your just playing something lower powered? So Well say that, on average, a DF 'Begingin Frontline Fighter' ballparks in at Attack : 17 DMG: 2D+1 Defense: 13 DR: 4 Then That Means Fighter Attack V Defense : 40% Damge V DR : 70% Expectation : 2pts per penetration x 1.5 for wounding = 3 Orc AVD: 20% DMG v DR : 80% Expectation: 3 per penetration x 1.5 for wounding = 4.5 or 4 So know we know the balance points, what If i wanted to take the same orc write up but use the monster against more humble warriors? Say in the neighborhood of ... Low Fighter: Attack: 12 Defense: 11 DMG : 1d+1 DR: 2 Expectation 1.5*1.5 = 2 Then for our percentages to remain the same the Orc changes to Attack: 10 Defense:10 DMG:1d+1 DR: 3 Expectaion 2.5 * 1.5 = 4 NOte that the Expectaion Damage/round has changed for the fighter a bit. Its not alot, but if it were really bothering us we could offset it by bumping the Fighters attack % (not damag vs DR) by a little bit or by dropping the HP of the orcs. What if we were going the other way? What if, like Azinctus our party had swaggering 400 point combat wombats on the order of Epic Fighter Attack:30 Defense : 18 DMG:5D DR:13 Expectation: 2.5 DMG * Wounding And we wanted to use the same orcs? Where should we set the knobs then? Epic Orc Attack:24 Defense: 18 DMG: 4D +2 DR:15 Expectation: 3 * wounding EASY! Nymdok p.s. I havent added this to my website yet, but look for it soon! Last edited by Nymdok; 04-16-2010 at 12:44 AM. |
Tags |
balance, combat rules |
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