11-26-2009, 04:46 PM | #211 | |
Join Date: Sep 2009
Location: Near the Heart of the Valley, Oregon country
|
Re: Who needs tanks?
Quote:
The Germans built corner pipes with mirrors attached so their MP43/StG44 carbines could hose those darn Russkies off of their tanks. They also built special mounts and periscopes for their MG42 machine guns which allowed the gunner to be completely concealed and beneath the weapon. With beam weapons or magnetic launchers, some sort of magnetic or gravity device would be required to curve the projectile around cover. Lasers could also use mirrors or prisms, so long as these things don't rapidly melt.
__________________
I stick with mainstream physics right up to the point that it gets into decimal places, whereupon I gladly step back into liberal arts." --brianranzoni.com Bored with power cells? Try Paper Cells! |
|
11-26-2009, 09:27 PM | #212 | |
Join Date: Jul 2008
|
Re: Who needs tanks?
Quote:
You have the exact same torque issue as if you hadn't attached the diverter. Plus diverters went out of style for good reasons, I think. Though for beam weapons, they'd be more workable. What a diverter would let you do is support a massive weapon that you couldn't support on the end of the arm, and hide the weapon itself from enemy fire. Maybe good if you've got a huge laser cannon built into your hull. It doesn't help with the arm's-length recoil issue, so if you want to mount a 120mm cannon you probably might as well put it on a stalk.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
|
11-27-2009, 01:41 PM | #213 | |
Join Date: Sep 2009
Location: Near the Heart of the Valley, Oregon country
|
Re: Who needs tanks?
Quote:
It occured to me that a weapon fixed inside of the hull would be harder to target and disable than a turret, could be cheaper to build and mantain, and could deliver more firepower. Because you knock out all the mechanics of traverse and elevation, your weapon is simpler and has fewer points of failure. The Navy already applies this principle to most (but not all) of our guided missile launchers. Beam weapons and guns, however, still have to aim their projectiles. I figured that a coilgun or laser weapon could use some sort of muzzle diverter. The weapon itself would be countersunk into the hull, so it would have some angle of fire and the diverters would be partly shielded. Gun pores, so to speak. Practically speaking, however, America's enemies seldom have the skill or wherewithal to target a weapon. Mostly, trained warriors of any branch just go for center of mass, and that includes ship-to-ship combat. Part of this is technical limitaton--many fire control systems are only sophisticated enough to hit the center of the radar contact. Part of it is operator training and skill, which tends to be poorer than the public or politicians are led to believe. Part of it is target layout--an enemy fire control radar may be mounted in a different postion from the weapon. A lot of it is projectile quality--American torpedoes in World War II were often duds, and they lacked the more advanced targeting systems of late-war German torpedoes. Many of the anti-ship missiles used by today's rivals also tend to dud; they kill because the rocket motor is still pumping fuel and fumes into the space. Well into the 1980's, active-homing ASMs could be confused by rain or dense fog. Thus, when specific points are targeted, it tends to be broad: the engine section and the superstructure. With lasers and coilguns using "fly-by-wire" magnets or prisms that provide second-by-second corrections for pitch, roll, wind, temperature, course, and speed, fire control could be more accurate. But China, India, Iran, and Russia aren't going to be mounting these sort of things anytime soon, let alone lesser rivals or terrorists. The foes we face the most are suicide boats disguised as civilian commerical vessels. Gunboats and missile boats are also another common threat. These guys aren't going to be hitting our turrets. So the question of any fixed weapon able to "fire around corners" becomes one of cost. Is it cheaper and easier to maintain, but just as accurate and devastating?
__________________
I stick with mainstream physics right up to the point that it gets into decimal places, whereupon I gladly step back into liberal arts." --brianranzoni.com Bored with power cells? Try Paper Cells! Last edited by BMR; 11-27-2009 at 02:08 PM. Reason: Brevity |
|
11-30-2009, 11:27 AM | #214 | ||
Join Date: Aug 2005
|
Re: Who needs tanks?
Quote:
Quote:
|
||
11-30-2009, 11:33 AM | #215 | |||
Join Date: Aug 2005
|
Re: Who needs tanks?
Quote:
Quote:
this is the Starship Troopers assumption Quote:
|
|||
11-30-2009, 12:15 PM | #216 | |
Join Date: May 2008
Location: CA
|
Re: Who needs tanks?
Quote:
Still not enough to pierce an Ogre's armor until you add an armor piercing warhead onto it - you can boost that 6dx64 pi++ damage to 6dx64 (5) pi++, which will penetrate up to 6,750 DR on average. Also, the tank in Ultra-Tech isn't a main battle tank. It's a light tank with about half the armor (and mass) of a TL8 main battle tank. It's specifically called a Light Battle Tank in the book. |
|
11-30-2009, 12:35 PM | #217 |
Join Date: Feb 2005
Location: Berkeley, CA
|
Re: Who needs tanks?
On the other hand, cavalry were used for upwards of 3,000 years and then became basically obsolete within a few decades, so it's not like "X has never happened before" means "X will never happen".
|
11-30-2009, 01:25 PM | #218 | |
Join Date: Aug 2005
|
Re: Who needs tanks?
Quote:
This is not the replacement of an animal with a machine but the removal of a role. |
|
11-30-2009, 01:50 PM | #219 |
Join Date: Oct 2005
Location: Massachusetts
|
Re: Who needs tanks?
As far as I am concerned, even in the far off future there will probably be some need for tanks. In a futuristic campaign I am running Tanks, Battle suits, and even mech all have their own special place. But i'll get into that in a moment.
To point this out, by the time battle suits are made cost effective they pretty much have some really nasty tools at their disposal. Most notably hardened armor and Electromagnetic armor for those pesky plasma bolts and shaped charge warheads. Put that on a tank. And make it thicker. Now you not only have something with bigger guns, but it can take a hit from some smart arse in a battle suit and return the favor with something you can bet that battle suit wasn't designed to take a hit from. This is even more apparent if shield technology is around. Now, in my campaign I have taken that simple fact into account and there is a very distinct use for each of the three heavy armor types. Tanks, the big guys on the field. Don't wanna bump into one of these in urban combat because you can bet that house you're near/using as cover is going to be more shrapnel and exploded death than help. Battle suits. During an assault on a military building you need intact, or has some sort of tactile importance that it can't be just leveled, would you really want to bump into one in a hallway? I think not. In fact, I am pretty sure that is a sh!t bricks moment when you turn a corner and see a heavy battle suit staring at you with a Gatling laser or a plasma gun. Now for the whole mech thing. Personally, I hate japans concept of them. I really do. mobile suits of what you might as well consider armor is just... not my thing. But the battle tech universe is where it is at. huge walking tanks with more guns then is feasibly needed. Unless of course you use them for the reasons they are used in my campaign world. Starships with contragrav can get pretty annoying, tanks have issues getting the elevation to hit them and of course terrain kinda mucks up the works there. A mech can get the job done. More guns then a tank, though they are less armored so a bigger reactor can be put in to handle the drive train's power needs as well as all the other weaponry it will have.
__________________
Players are the vindictive types, give them too much rope and they won't hang themselves they'll hang you. |
11-30-2009, 02:14 PM | #220 | |
Join Date: Aug 2005
|
Re: Who needs tanks?
Quote:
Battletech is very anime inspired. |
|
Tags |
afv, mecha, stealth, tanks |
|
|