06-25-2016, 08:32 PM | #1 |
Join Date: Apr 2009
Location: Toronto, Canada
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the switch
The party has found a switch.
The switch is genre-appropriate: in a dungeon fantasy campaign, it's a bronze bar set in solid stone; in a modern campaign it's a modern electrical switch found in a deserted building; in steam-punk it's a double-bladed electrical switch sized for two-handed operation. What does it do? |
06-25-2016, 08:35 PM | #2 |
Join Date: May 2009
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Re: the switch
It is accompanied by a talking snake named Nate, who warns them that throwing the switch will destroy the world...
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06-26-2016, 02:04 AM | #3 |
Join Date: Feb 2016
Location: Melbourne, Australia (also known as zone Brisbane)
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Re: the switch
Flipping the switch causes two other switches located elsewhere in the dungeon to reverse positions. In fact there are numerous switches throughout that all do the same thing, when flipped they all cause two other switches (the two closest actually) to reverse positions. If at any point all the switches are left in the up position you can leave safely through a magic portal. If they are all in the down position however, a portal direct to The Abyss opens up.
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06-26-2016, 09:30 AM | #4 |
Join Date: Aug 2004
Location: Denver, Colorado
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Re: the switch
In a superhero campaign, it kills Captain Amazing.
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-- MXLP:9 [JD=1, DK=1, DM-M=1, M(FAW)=1, SS=2, Nym=1 (nose coffee), sj=1 (nose cocoa), Maz=1] "Some days, I just don't know what to think." -Daryl Dixon. |
06-26-2016, 01:03 PM | #5 |
Untitled
Join Date: Oct 2007
Location: between keyboard and chair
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Re: the switch
It just sits there until somebody throws it.
When somebody throws it, it completes (or breaks) a circuit. Okay, that's the Mathematician's Answers out of the way...
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Rob Kelk “Every man has a right to his own opinion, but no man has a right to be wrong in his facts.” – Bernard Baruch, Deming (New Mexico) Headlight, 6 January 1950 No longer reading these forums regularly. |
06-26-2016, 06:08 PM | #6 |
Join Date: Mar 2008
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Re: the switch
It teleports the party to somewhere safe. Just the party, none of their stuff.
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06-26-2016, 06:32 PM | #7 |
Join Date: Feb 2016
Location: Melbourne, Australia (also known as zone Brisbane)
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Re: the switch
The switch originally triggered an elevator, but over years of neglect the elevator no longer works. The PCs can force open the door which is hidden under a thick layer of grime and climb up or down the shaft to move between levels.
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06-26-2016, 07:39 PM | #8 | |
Join Date: Apr 2009
Location: Toronto, Canada
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Re: the switch
Quote:
Please advise. Last edited by Johan Larson; 06-26-2016 at 07:48 PM. |
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06-26-2016, 08:13 PM | #9 |
Join Date: Jul 2014
Location: New Zealand.
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Re: the switch
Ideas
- it's stuck - triggers an ominous grinding noise in the distance - a section of wall rotates and a tall man and a large dog run off yelling "ghost" and "rhost" respectively - it resets every trap (or room) they have passed so far. - An alcove opens and a skeleton (or robot) walks out with a can of oil and some tools and begins to oil and service all the doors and traps. (A variation has the skeleton feed the animals that have somehow survived for years in locked rooms) - Nothing happens unless they make the notice check to spot the small coin slot next to the lever. - it breaks revealing complicated machinery behind the wall. - the door locks and a panic room door opens.
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Waiting for inspiration to strike...... And spending too much time thinking about farming for RPGs Contributor to Citadel at Nordvörn |
06-26-2016, 10:21 PM | #10 |
☣
Join Date: Sep 2004
Location: Southeast NC
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Re: the switch
Nothing... as far as you can tell.
That will drive some players completely insane.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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