08-27-2009, 03:13 PM | #11 |
Join Date: Jun 2006
Location: Sweden, Stockholm
|
Re: [House Rules] Damage Multipliers, Hit Location & Damage Types
You're sure it's not for Fragmentation damage? That would make a bit more sense.
__________________
"Prohibit the taking of omens, and do away with superstitious doubts. Then, until death itself comes, no calamity need be feared" |
08-27-2009, 06:23 PM | #12 | |
Join Date: Jul 2008
|
Re: [House Rules] Damage Multipliers, Hit Location & Damage Types
Quote:
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
|
08-27-2009, 07:12 PM | #13 |
Join Date: Mar 2006
Location: Iceland*
|
Re: [House Rules] Damage Multipliers, Hit Location & Damage Types
Overpressure, tissue damage, death.
__________________
Za uspiekh nashevo beznadiozhnovo diela! |
08-27-2009, 08:24 PM | #14 |
Join Date: Jul 2008
|
Re: [House Rules] Damage Multipliers, Hit Location & Damage Types
...Well, yes, at least if they're big enough. Vague qualitative descriptions I could manage on my own. Game mechanics need quantitative information.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
08-27-2009, 08:30 PM | #15 |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
|
Re: [House Rules] Damage Multipliers, Hit Location & Damage Types
Like how you're defining "miniscule?" :-D
|
08-27-2009, 09:22 PM | #16 |
Join Date: Jul 2008
|
Re: [House Rules] Damage Multipliers, Hit Location & Damage Types
Yeah, but I was categorizing my uncertainty, not providing information.
As for giving meaning to 'minuscule', how about the explosive charge of a 10mm HE/HEC ultratech bullet? By the B415 formulas, it's about π grams of TNT. Not that that's a good thing to have explode inside your skull, but it is very small. Now, the game-mechanic effects. Assuming, somehow, you got this thing in your brain without having in pretty well pulped by the entry wound, it does 1d damage and forces a knockdown roll at -10. By my reading, that 1d is multiplied by 4. You are quite unlikely to die instantly, but probably will pass out promptly even if you aren't unconscious from the knockdown roll. Bleeding occurs every 30 seconds and calls for urgent brain surgery, but if you manage to get that very promptly you may never make death checks. I haven't got information on the real impact of detonating brain implants, but I could be persuaded that's unrealistic... I'd like to look at more sensible HE or APHEX rounds, but I'm missing rules for internal fragmentation. I'd say that's worth at least 2x(1d-2)*4 damage, which makes quite a bit of difference.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
08-27-2009, 11:09 PM | #17 | |
Join Date: Mar 2006
Location: Iceland*
|
Re: [House Rules] Damage Multipliers, Hit Location & Damage Types
Quote:
The result of this are invariably fatal. I don't have any difficulty saying that x12 is a wholly believable multiplier to use here and that x3 is too little. The current rules, as they stand, would make an explosion in the arm equivalent to an explosion in the skull. That's nonsensical.
__________________
Za uspiekh nashevo beznadiozhnovo diela! |
|
08-28-2009, 12:13 AM | #18 |
Join Date: May 2008
Location: CA
|
Re: [House Rules] Damage Multipliers, Hit Location & Damage Types
If an explosion on your skin is enough to do 1 point of damage - this is considerably more than that contained in a firecracker, which can cause second degree burns just from exploding in a pants pocket and only contains about 50 milligrams of explosives - it is almost certainly enough to kill a man if it explodes within their brain.
|
08-28-2009, 01:01 AM | #19 | ||
Join Date: Jul 2008
|
Re: [House Rules] Damage Multipliers, Hit Location & Damage Types
Quote:
Oh, and I'm going to break out the quote: "treat the blast as an attack on the vitals, with a x3 wounding modifier." There's no RAW support for your ultra-high wounding modifiers for explosives, whereas using the x4 multiplier for the brain when applicable is a pretty obvious correction. Which doesn't mean the RAW version has to be right... Quote:
Anything that does one point of damage to the skull has a pretty fair chance of killing a man from bleeding, so if you mean eventual lethality, that's already somewhat covered.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. Last edited by Ulzgoroth; 08-28-2009 at 01:06 AM. |
||
08-28-2009, 04:21 AM | #20 | |
Join Date: Aug 2005
Location: Denmark
|
Re: [House Rules] Damage Multipliers, Hit Location & Damage Types
Quote:
The difference is not in explosion but in INTERNAL explosion. For instance a APEX that explodes once inside your head. I would have a hard time believing why that wouldn't kill anyone, so in that case I would go with the x12 modifier. So even a small 1d-2 cr ex would most likely force survival rolls, or even instant kill. The same woudl be true for INTERNAL cutting or piercing damage, but there isn't really any way to do that in GURPS without explosions. |
|
Tags |
damage, damage type, house rules, injury |
|
|