Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Dungeon Fantasy Roleplaying Game

Reply
 
Thread Tools Display Modes
Old 10-16-2017, 06:11 PM   #21
hal
 
Join Date: Aug 2004
Location: Buffalo, New York
Default Re: Has Anyone committed to making GCS Files

Quote:
Originally Posted by begel View Post
gurpscharactersheet.com

"GURPS Character Sheet (GCS) is a stand-alone, interactive, character sheet editor that allows you to build characters for the GURPS 4th Edition roleplaying game system. This site is the home for GCS, which was written by Richard A. Wilkes."
So it is an application and not an excel spreadsheet?
hal is offline   Reply With Quote
Old 10-16-2017, 06:15 PM   #22
dripton
 
Join Date: Mar 2008
Location: Northern Virginia, USA
Default Re: Has Anyone committed to making GCS Files

Yes, it's a Java application. It's like GCA, except open source and portable.
dripton is offline   Reply With Quote
Old 10-16-2017, 06:21 PM   #23
hal
 
Join Date: Aug 2004
Location: Buffalo, New York
Default Re: Has Anyone committed to making GCS Files

Quote:
Originally Posted by dripton View Post
Yes, it's a Java application. It's like GCA, except open source and portable.
Thanks. I wondered what it was written in. :)
hal is offline   Reply With Quote
Old 10-17-2017, 05:40 AM   #24
Bruno
 
Bruno's Avatar
 
Join Date: Sep 2004
Location: Canada
Default Re: Has Anyone committed to making GCS Files

Quote:
Originally Posted by hal View Post
I had presumed an excel spreadsheet. But now, after seeing comments about it reading XML files, I'm not so sure what it is...
Side note: later versions of Excel are quite capable of creating a spreadsheet that imports XML files into one sheet so the rest of the file can work with them.

It's a little baroque though.
__________________
All about Size Modifier; Unified Hit Location Table
A Wiki for my F2F Group
A neglected GURPS blog
Bruno is offline   Reply With Quote
Old 10-19-2017, 10:29 AM   #25
JackShadow
 
JackShadow's Avatar
 
Join Date: Aug 2004
Location: Austin, Texas
Default Re: Has Anyone committed to making GCS Files

I'm new to GCS usage, so I'm not sure where to ask this. I'm starting up a DF game and want to point my players to it. Most have no GURPS experience so I'd like to just have them load the DFRPG portions of GCS. To that end, since all the Profession templates and Pregens mention Quirks, would it be possible to add a Generic Quirk to the Quirks section of Advantages? I know that you can just add a new Advantage manually, but this way it would be easy for new players to drag it over to their character and just change the name.

Sorry if this is the wrong place to put this. And thanks to everyone involved for all their hard work. It's an awesome tool.
__________________
John Buczek (aka JackShadow)
john at catscradle dot us
Message contents Copyright John Buczek or quoted author
JackShadow is offline   Reply With Quote
Old 10-19-2017, 06:37 PM   #26
dripton
 
Join Date: Mar 2008
Location: Northern Virginia, USA
Default Re: Has Anyone committed to making GCS Files

Most GMs are pretty free with quirks; take whatever 5 you want, with no need to pick from a limited list. So I would let players pick quirks from any gcs data file, not just the DFRPG ones, as long as they're not totally crazily out of genre. Or make up their own.

If your goal is just to avoid making them use multiple files, sure, you could just add more quirks to "Dungeon Fantasy RPG.adq", either the specific ones you want, or "Quirk 1" though "Quirk 5" and let them pencil them in.

By the way, the worst Quirk is "Incompetence: Stealth." Don't take that one unless you want to play DFRPG on hard mode.
dripton is offline   Reply With Quote
Old 10-20-2017, 10:28 AM   #27
JackShadow
 
JackShadow's Avatar
 
Join Date: Aug 2004
Location: Austin, Texas
Default Re: Has Anyone committed to making GCS Files

Quote:
Originally Posted by dripton View Post
If your goal is just to avoid making them use multiple files, sure, you could just add more quirks to "Dungeon Fantasy RPG.adq", either the specific ones you want, or "Quirk 1" though "Quirk 5" and let them pencil them in
That is pretty much what I was looking for. Was just hoping to get it in the official GCS Library so it wouldn't get over written when the players update their files, or install on a new system.

Thanks
__________________
John Buczek (aka JackShadow)
john at catscradle dot us
Message contents Copyright John Buczek or quoted author
JackShadow is offline   Reply With Quote
Reply

Tags
gcs

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:04 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.