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Old 10-09-2010, 07:42 AM   #11
JCD
 
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Join Date: May 2008
Location: Birthplace of the Worst Pizza on the Planet
Default Re: In Nomine Second Edition: What have we learned?

Okay, so here is what we seem to agree upon:

* We like the fact that it's very hard to kill our characters permanently, but not so bothered by the fact that we lose vessels. In fact, we want to be able to lose vessels faster (or optimally, help someone else lose vessels faster).

* Superior interaction seems to be a GM specific function, not a canon one.

* No one likes the Third Side Option (I was throwing it out there to see how it would play.)

* The current Disturbance rules suck. I've seen a bunch of alternatives on the other thread. Do any of them tickle your fancies?

* Humans should be stronger and more skilled, though we risk diluting the specialness of the Celestials. At the very least, the human free skills should be included in Core.

*Everyone wants Grigori

* Everyone wants to feed the prior editor to wolvererines...I mean we'd politely request a better layout.

* Most of us want to change unconsciousness rules. In fact, the combat rules in general need a good thrashing.

* There is a strong undercurrent of wanting cheaper attunements and free vessels
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