Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 12-21-2017, 03:08 AM   #1
WaterAndWindSpirit
 
Join Date: Oct 2014
Default Second soul that can take over in some situations

Hello everyone!

So I've wondered how the hell I should stat the following situation:

Civvie character is host for a second soul that can take over his body. The second sould has his best interests in mind, but doesn't share the 1st character's inhibitions when it comes to killing. And then, the having two souls thing make the composite character more resilient to mind control as one would need to mind control both souls to effectively MC the character, as if one could is under MC it fights against it and can't control the body. So if the second soul is MC'ed, the character gets his inhibitions against killing back but can at least run or patch allies up with the First Aid skill or whatever.
WaterAndWindSpirit is offline   Reply With Quote
Old 12-21-2017, 04:14 AM   #2
Celjabba
 
Join Date: Sep 2006
Location: Luxembourg
Default Re: Second soul that can take over in some situations

Switchable Compartimented mind, with 'no kill' as a temporary disad limitation , and iirc there is a limitation, only to fight/resist mind control ?

Last edited by Celjabba; 12-21-2017 at 04:27 AM.
Celjabba is offline   Reply With Quote
Old 12-21-2017, 06:05 AM   #3
ericthered
Hero of Democracy
 
ericthered's Avatar
 
Join Date: Mar 2012
Location: far from the ocean
Default Re: Second soul that can take over in some situations

Oh, this is certainly alternate form. I don' remember where its been done, but it does appear in an official work, probably a pyramid. The alternate form doesn't actually change the physical traits, only the mental ones.
__________________
Be helpful, not pedantic

Worlds Beyond Earth -- my blog

Check out the PbP forum! If you don't see a game you'd like, ask me about making one!
ericthered is offline   Reply With Quote
Old 12-21-2017, 06:48 AM   #4
AlexanderHowl
 
Join Date: Feb 2016
Default Re: Second soul that can take over in some situations

I would suggest looking at Spirit Vessels in Thaumatology (pp. 211-214). They are just another type of Altered Form, though they are mental transformations rather than physical transformations, though they do give physical traits. They are expensive, but they are powerful.

What you are suggesting would probably require Altered Form with Reflexive and Reduced Time 2. The Altered Form would have Compartmentalized Mind (Resistance to Mind Control Only, -80%). The only question would be what else would the spirit possess?

I would suggest a warrior spirit that grants +2 ST, +2 DX, and +2 HT. I would also give the spirit 80 points of advantages, disadvantages, skills, and techniques related to combat. It would probably be a 160 point template.
AlexanderHowl is offline   Reply With Quote
Old 12-21-2017, 07:11 AM   #5
PK
 
PK's Avatar
 
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
Default Re: Second soul that can take over in some situations

Does the second soul change any of the character's traits besides mental disadvantages? If not, I'd say this is Compartmentalized Mind (Mental Separation Only; Temporary Disadvantage, Split Personality).
__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ)

MyGURPS: My house rules and GURPS resources.

#SJGamesLive: I answered questions about GURPS After the End and more!
{Watch Video} - {Read Transcript}
PK is offline   Reply With Quote
Old 12-21-2017, 07:28 AM   #6
Celjabba
 
Join Date: Sep 2006
Location: Luxembourg
Default Re: Second soul that can take over in some situations

Full build :
Compartmentalized Mind [28]
Temporary disadvantage : Pacifism, cannot kill -15%
Mental separation only, -80%
Reflexive, +40%
Switchable, +10%

Remove Reflexive to drop the price to [10], but you need a ready action to switch it on/off in case of attack.
Celjabba is offline   Reply With Quote
Old 12-21-2017, 07:33 AM   #7
Kelly Pedersen
 
Kelly Pedersen's Avatar
 
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
Default Re: Second soul that can take over in some situations

Quote:
Originally Posted by Celjabba View Post
Full build :
Compartmentalized Mind [28]
Temporary disadvantage : Pacifism, cannot kill -15%
Mental separation only, -80%
Reflexive, +40%
Switchable, +10%

Remove Reflexive to drop the price to [10], but you need a ready action to switch it on/off in case of attack.
I don't think you need Switchable on this. Switchable is only necessary for advantages that have potentially inconveniencing or obvious effects when they're on by default, which I don't think Compartmentalized Mind does, and in any case, pretty much any limitation that implies a drawback to usage, such as Costs Fatigue or, in this case, Temporary Disadvantage, already makes the advantage switchable - you don't have to pay extra points to be able to turn off an advantage that you've added drawbacks to using.
Kelly Pedersen is offline   Reply With Quote
Old 12-21-2017, 09:15 AM   #8
ericthered
Hero of Democracy
 
ericthered's Avatar
 
Join Date: Mar 2012
Location: far from the ocean
Default Re: Second soul that can take over in some situations

Quote:
Originally Posted by Hellboy View Post
Would there be any differences effects-wise between psychology-based 2nd personalities and mysticism-based 2nd souls in terms of some magic which targets souls affecting the latter but not former?
If so, I think the differences should be reflected in power modifiers rather than more explicit limitations.
__________________
Be helpful, not pedantic

Worlds Beyond Earth -- my blog

Check out the PbP forum! If you don't see a game you'd like, ask me about making one!
ericthered is offline   Reply With Quote
Old 12-21-2017, 09:24 AM   #9
Celjabba
 
Join Date: Sep 2006
Location: Luxembourg
Default Re: Second soul that can take over in some situations

Such as an Avada Kedavra ... If the setting have such, it may make sense to have a further power modifier limitation on the ability.

Last edited by Celjabba; 12-21-2017 at 09:30 AM.
Celjabba is offline   Reply With Quote
Old 12-21-2017, 09:27 AM   #10
Celjabba
 
Join Date: Sep 2006
Location: Luxembourg
Default Re: Second soul that can take over in some situations

Quote:
Originally Posted by Kelly Pedersen View Post
I don't think you need Switchable on this. Switchable is only necessary for advantages that have potentially inconveniencing or obvious effects when they're on by default, which I don't think Compartmentalized Mind does, and in any case, pretty much any limitation that implies a drawback to usage, such as Costs Fatigue or, in this case, Temporary Disadvantage, already makes the advantage switchable - you don't have to pay extra points to be able to turn off an advantage that you've added drawbacks to using.
Temporary Disadvantage is not listed in Power among the limitation making an advantage switchable, but I would agree with you if I was the GM. Cost become [23]. Still quite expensive for the effect..
Celjabba is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:16 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.