04-04-2014, 07:53 PM | #21 | |
Petitioner: Word of IN Filk
Join Date: Aug 2007
Location: Longmont, CO
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Re: Judgment Adventure seed idea feedback requested.
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By the time you take that last step, it's likely you no longer want to be an angel anymore, or care.
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“It's not railroading if you offer the PCs tickets and they stampede to the box office, waving their money. Metaphorically speaking” --Elizabeth McCoy, In Nomine Line Editor Author: "What Doesn't Kill Me Makes Me Stronger" |
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04-05-2014, 12:22 AM | #22 | |
Join Date: Mar 2014
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Re: Judgment Adventure seed idea feedback requested.
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04-05-2014, 04:06 AM | #23 | |||||
Join Date: Aug 2010
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Re: Judgment Adventure seed idea feedback requested.
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Also, I don't believe Bal-Malakim actually get the "no Trauma" feature of Malakim, as it's not inherent to the resonance, similar to how Bal-Kyriotates never stun people in their celestial form. I'm prepared to be proved wrong on this though. Quote:
EDIT: Seriously, it is. If Hearts shatter when an angel is merely Outcast, then the standard operating procedure is automatically to not pursue Outcasts, as the majority of shattered hearts will be casualties and traitors. So it doesn't in any way solve the issue of the player base naturally assuming that a shattered Heart means the person is dead or Fallen. Quote:
You're also assuming that Heaven is forgiving about that sort of thing - it is well within acceptable Grey levels for a badly discordant or disobedient Outcast to simply be disassembled into their component Forces and used to upgrade more obedient Servitors. Also, according to the Edelstein write-up, Uriel would outright soul-kill any Servitor found to have two notes of dissonance or a single level of Discord no matter how good their excuse and no matter how well they had otherwise served him - obviously Uriel is the parodic extreme but that attitude is reflective of how much Heaven Does Not Like Discord. EDIT: Quote:
So, accumulating endless Discord to avoid a Fall literally won't work. * Elohim are admittedly up the creek once they develop any "strong emotional reactions" Discord, but Angry is the one that actually adds to their dissonance rolls. EDIT EDIT: Quote:
Last edited by Omegonthesane; 04-05-2014 at 05:48 AM. |
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04-05-2014, 09:11 AM | #24 | |
Petitioner: Word of IN Filk
Join Date: Aug 2007
Location: Longmont, CO
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Re: Judgment Adventure seed idea feedback requested.
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Every confidence man says "They had a choice." And it's technically true. The con's art is in making the choice seem inevitable, even desirable, until after it's too late to turn back.
__________________
“It's not railroading if you offer the PCs tickets and they stampede to the box office, waving their money. Metaphorically speaking” --Elizabeth McCoy, In Nomine Line Editor Author: "What Doesn't Kill Me Makes Me Stronger" |
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04-05-2014, 05:55 PM | #25 | |||||
Join Date: Mar 2014
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Re: Judgment Adventure seed idea feedback requested.
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A Bal-kyriotate doesn't stun anyone because the stun-reaction is in response to its celestial appearance. Shedim provoke the same stun-reaction. A Bal-kyriotate is still a Bal. The core rules make it sound like the 'no trauma' thing for Malakim is tied to their oath for "Never be captured by the forces of hell." It describes it as "death is preferable, and Malakim have gone through Trauma so much it doesn't affect them." Which... well I think everyone sort of disregards. It implies a fresh-born/fledged Malakite would experience trauma until he got 'used to it'. But the implication that the "no trauma" thing is part of their very being (and I'm almost positive I've seen it mentioned that Malakite-Bals must swear oaths) is there. Quote:
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That's something that hadn't occurred to me. Thanks for pointing that out. |
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04-06-2014, 07:12 AM | #26 | |||||
Join Date: Aug 2010
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Re: Judgment Adventure seed idea feedback requested.
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EDIT: It's also contradicted by Heaven and Hell, implicitly by the mention on page 50 that Outcasts and Renegades cannot ascend to their Heart, and rather more implicitly by the fact Outcasts go to Limbo, not their Heart, when corporeally killed, dissonance or no dissonance. To be fair, my group forgot about the thing where you can ascend to your Heart and later decided that it was actually a bad idea due to removing 90% of the risk from combat. So, this would be the area for my memory to have a blind spot. Quote:
Last edited by Omegonthesane; 04-06-2014 at 07:30 AM. |
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04-07-2014, 05:13 PM | #27 |
Join Date: Mar 2014
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Re: Judgment Adventure seed idea feedback requested.
Think this thread's almost off-topic, so here's the main phases of the seed again for crit:
Act I: Mission Briefing: Interviewing Jumped Seraph's friends; Investigating Jumped Seraph's last known whereabouts and her role. Finished when the PCs get something to use with Celestial Affinity. Act II: Discover the Seraph is being held in a fixed location, PCs either sneak in or blast their way in. They discover the Jumped Seraph is a traitor and the trap is sprung. (The adventure could end here if the PCs called in War's angels, summon Dominic too early, or kill the Jumped Seraph and the other lackeys. ...Or if they Jump too.) Potential side quest: kidnap/interrogate/bargain with a Theft servitor to identify Game demons who are using Humanity. Act III: Escape capture by Fate. Time ticks down as the Jumped Seraph goes to encourage a human to embrace his Fate and shoot up the Judgment tether. The PCs will be given chances to escape and then must contact (or defend) the tether. (Adventure could end here potentially if they just don't try.) Act IV: Capture the Jumped Seraph before she gets away to the Game tether. (Adventure could end here if they outright kill her. Summoning Dominic here will probably get the best result.) Act V: The Trial of the Jumped Seraph. There will be a window for interrogation, gathering evidence, and the PCs will get to be witnesses. Seraphiel is the 'prosecutor' and he'll suggest 'Soul Death'. Mihr is the 'Defense' and suggests 'hold her until she's ready to redeem'. The PCs can argue for either side, or for a new punishment entirely. After the trial, they have time to collect evidence that could convince Dominic to change his mind if he went with 'soul killing', which is what he'll decide unless there is compelling evidence for the contrary and/or all of the PCs side with Mihr. Result: Either the Jumped Seraph is soul killed, she attempts redemption and burns up, she genuinely redeems, or she is held prisoner. Either way, there's a hook for either Seraphiel or Mihr to consider the PCs for a next mission. |
04-08-2014, 12:05 AM | #28 |
Join Date: Aug 2010
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Re: Judgment Adventure seed idea feedback requested.
I don't see how pointing out and arguing details that directly pertain to the scenario set-up is in any way off-topic.
Act V simply wouldn't happen - there is no "Hold a demon prisoner until they are ready to Redeem" punishment on Dominic's books. There might be an Epilogue in which she is tried and sentenced to death, but if she consciously wants to redeem for the right reasons they'll give her a shot regardless, and if she doesn't they'll kill her regardless. Also, you can't summon Dominic. I don't mean that as an emotional appeal, I mean that he has a Chance of Invocation of "None" and explicitly can never be summoned. You might want to reconsider the power levels involved with that in mind. The rest of it sounds reasonable enough. |
04-08-2014, 06:40 AM | #29 |
Join Date: Sep 2005
Location: Atlanta GA
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Re: Judgment Adventure seed idea feedback requested.
well, I'd say if it's his game and he wants Dominic to have a hold prisoner until ready to redeem punishment for certain special cases he can. As for the summoning thing when I've needed to hand wave that for a SL purpose I've given the PCs something to "call" him with the ic warning that they better not use it trivially.
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04-13-2014, 03:57 AM | #30 | |
Join Date: Aug 2010
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Re: Judgment Adventure seed idea feedback requested.
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As for Superior summonings, if it's crucial that Judges perform an invocation, just say that another Archangel is involved and will count them as its Servitors for the purpose of answering a summons. Similar to how Eliites can invoke both their nominal and their actual boss without penalty. Last edited by Omegonthesane; 04-15-2014 at 05:20 AM. |
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adventure, dominic |
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