12-01-2014, 02:13 PM | #11 |
Join Date: Jun 2006
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Re: Control vs Telekinesis
Yeah, the simple 'Lift Rock then Throw' would be with TK, or just moving earth. Control should be used for sculpture as an alternate.
You want King Bumi style Earth-surfing? Get Flight (Low altitude, Matter surfing, Environmental) The thing about the Bending styles is that there are set abilities which the beginners are taught, but they also encourage free-form creations which eventually also become set abilities. That sounds more like Power Stunts to me, though Control or TK may be the base on which those stunts are created. So I'd say use Control or TK (it should depend on either the Bending style or character preference) as the base for Alternative Abilities. For free form bending, either use Power Stunts or use the optional Wildcard Powers rules from Supers, using Control or TK as the base and record which forms abilities they've used as a form of Wildcard Ability. |
12-01-2014, 02:50 PM | #12 |
Join Date: Nov 2014
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Re: Control vs Telekinesis
The "invisible hands" thing always struck me as kind of odd. Like, when you're levitating with TK, do you feel actual hands holding you up? And how big are the hands? This is why I like the hydrokinesis perk from Psionic Powers, which basically lets you make a TK container. I've always interpreted base TK as being able to affect one object at a time, and Area Effect allowing you to lift multiple objects within an area.
Assuming I go the TK route (I assume "move earth" is just TK with a "specific, earth -40%" limitation), is it possible to modify TK to move air and fire? Or does Control have to be used fro those? |
12-01-2014, 02:54 PM | #13 |
Join Date: Jun 2013
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Re: Control vs Telekinesis
Airbending is probably just basic TK with No Fine Manipulators. Firebending is probably an Innate Attack that can Power Parry fire, and Create (fire) with Destruction.
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12-01-2014, 02:55 PM | #14 | |||
Join Date: Dec 2007
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Re: Control vs Telekinesis
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12-01-2014, 03:01 PM | #15 | |
Join Date: Sep 2004
Location: Canada
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Re: Control vs Telekinesis
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Citation please. Otherwise the Hydrokinesis perk is definitely irrelevant (a 1 hex-area hand is a pretty good bucket), and you can certainly push or pull things that are bigger than a hex.
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12-01-2014, 03:14 PM | #16 | |
Join Date: Nov 2014
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Re: Control vs Telekinesis
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Modular Abilities (Cosmic Powers) 1 [10] +0% (Physical Only, +50%; Specific, fire abilities, -40%; Bending, -10%) Actually, I'd like to do the above for all four kinds of bending, but with earthbending I'll invariably get the case where someone wants to move Rock X from point A to point B and there's nothing other than TK to model that. Last edited by theotherscott; 12-01-2014 at 03:19 PM. |
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12-01-2014, 03:30 PM | #17 |
Join Date: Nov 2014
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Re: Control vs Telekinesis
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12-01-2014, 03:30 PM | #18 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Control vs Telekinesis
Eh, Control can do that, as well. And if you actually do the math on the weight of a boulder, it's probably cheaper to pick it up with the lift scaling of Control than TK, unless you use Super Effort.
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12-01-2014, 03:34 PM | #19 |
Join Date: Nov 2014
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Re: Control vs Telekinesis
Control cannot lift objects (Powers pg 91). I also don't think it would be cheaper when you take a "Specific, Earth" limitation into account.
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12-01-2014, 03:45 PM | #20 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Control vs Telekinesis
Eh, I think for such a setting, you could throw an object at chest height without a problem. You'd just use the Slam damage it would have at Move = Control level instead of some sort of ST score. That's about as high as anybody really launched rocks or water in Avatar, anyway.
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avatar the last airbender, telekinesis |
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