06-21-2014, 04:27 PM | #11 | |
Join Date: Jun 2006
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Re: Things to do with Level 1 Telekinesis
Quote:
But lock-picking is likely to be a special case. If you have a tool that will push the right spots you don't need any skill at all to open most mechanical locks. If you can push the same spots with your TK that you could with the key, that should still be true.
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-- MA Lloyd |
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06-21-2014, 04:44 PM | #12 |
Join Date: Jun 2014
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Re: Things to do with Level 1 Telekinesis
No, but you do essentially have an extra pair of hands that do not get in the way, at all. Plus, hands are naturally a bit shaky. If you are able to focus your mind properly (i.e. high IQ or TK skill), then objects you manipulate wouldn't have that shakiness.
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06-21-2014, 04:49 PM | #13 |
Join Date: Jun 2014
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Re: Things to do with Level 1 Telekinesis
Of course, you will still have to have enough TK strength in order to actually carry/use whatever object you are trying to manipulate. At only 1 level, you probably wont be able to lift much.
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06-21-2014, 06:19 PM | #14 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Things to do with Level 1 Telekinesis
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06-21-2014, 07:16 PM | #15 |
Join Date: Jul 2005
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Re: Things to do with Level 1 Telekinesis
Vending machine burglary.
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06-21-2014, 08:30 PM | #16 |
Join Date: Mar 2008
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Re: Things to do with Level 1 Telekinesis
Hitting the power switch on equipment can be useful. Nudging things off a desk or shelf as a distraction.
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06-21-2014, 08:46 PM | #17 |
Join Date: Sep 2004
Location: Canada
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Re: Things to do with Level 1 Telekinesis
Fishing out that screw that fell down inside your computer case. You can SEE it between the daughter board and the bottom of the case, but you can't REACH it...
Scratching that annoying itch. Impressing people at parties with your floating cocktail trick. Applying (or removing) a sticking bandage in an awkward spot; having a boil on your butt is bad enough, having to ask someone else to help you with it is just adding insult to injury. Gill (the ARM) Hamilton, from some of Larry Niven's short fiction, had a single reach C ST 1 telekinetic "arm" - along with Linked (+10%) sense-of-touch clairsentience. He literally had an invisible intangible arm that wasn't very strong. The addition of the sense of touch was "handy", and of course being a fiction character he grossly violates the "rules" set out for the character in a few dramatic places, but he does a lot of small things with it that prove even a single reach C invisible intangible hand with ST 1 is better than no invisible intangible hands at all.
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06-21-2014, 11:44 PM | #18 |
Join Date: Feb 2011
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Re: Things to do with Level 1 Telekinesis
Let's get it out of the way:
+4 to Erotic Art rolls. |
06-22-2014, 02:58 AM | #19 | |
Join Date: Mar 2013
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Re: Things to do with Level 1 Telekinesis
Quote:
I remember that it was suggested that he get hypnotherapy to make his range longer, but he refused because he didn't want the chance of losing his arm.
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A little learning is a dangerous thing. Warning: Invertebrate Punnster - Spinelessly Unable to Resist a Pun Dangerous Thoughts, my blog about GURPS and life. |
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06-22-2014, 12:23 PM | #20 |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Re: Things to do with Level 1 Telekinesis
You can stimulate things that none of your physical appendages can even touch. Heck yes.
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Ba-weep granah wheep minibon. Wubba lubba dub dub. |
Tags |
eye poke, eye rake, telekinesis |
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