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Old 09-19-2015, 03:31 PM   #1
CeeDub
 
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Default [Basic] DR as Alternate Ability to TK?

Suppose a character with Telekinesis can use his ability as Damage Resistance Force Field +20% and Limited (physical attacks) -20%. Would this count as an Alternate Ability or is it a separate Ability with a Requires Concentrate limitation to reflect that the character has to choose between his force field and his invisible hands?

Also, bit embarrassing, where are Alternate Abilities described again? Can't seem to find the page...
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Old 09-19-2015, 03:41 PM   #2
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Default Re: [Basic] DR as Alternate Ability to TK?

I would allow it as Alternate Ability, if the character can't use both at the same time and anything that cripples his DR would also cripple his Telekinisis.
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Old 09-19-2015, 06:08 PM   #3
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Default Re: [Basic] DR as Alternate Ability to TK?

Alternate Attacks are described in the Basic Set. Alternate Abilities are described in Powers somewhere.
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Old 09-19-2015, 06:16 PM   #4
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Default Re: [Basic] DR as Alternate Ability to TK?

Quote:
Originally Posted by Bruno View Post
Alternate Attacks are described in the Basic Set. Alternate Abilities are described in Powers somewhere.
Yup, its in Powers page 11
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Old 09-19-2015, 06:33 PM   #5
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Default Re: [Basic] DR as Alternate Ability to TK?

Quote:
Originally Posted by Lia Valenth View Post
Yup, its in Powers page 11
Ahhh, thank you!
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Old 09-19-2015, 11:38 PM   #6
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Default Re: [Basic] DR as Alternate Ability to TK?

Quote:
Originally Posted by Bruno View Post
Alternate Attacks are described in the Basic Set. Alternate Abilities are described in Powers somewhere.
They're basically the same thing.
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Old 09-20-2015, 03:55 PM   #7
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Default Re: [Basic] DR as Alternate Ability to TK?

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Originally Posted by evileeyore View Post
They're basically the same thing.
Alternate Attacks can be switched once per turn as a free action, like a selective fire switch on a gun (or "stun
vs "kill" on a multi-mode ultra-tech weapon).
Put something that isn't an attack in there and it takes a full second of Ready to change settings. Even if it's ONLY non-attacks, it still takes the full Ready.
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Old 09-20-2015, 06:51 PM   #8
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Default Re: [Basic] DR as Alternate Ability to TK?

Quote:
Originally Posted by Bruno View Post
Alternate Attacks can be switched once per turn as a free action, like a selective fire switch on a gun (or "stun
vs "kill" on a multi-mode ultra-tech weapon).
Put something that isn't an attack in there and it takes a full second of Ready to change settings. Even if it's ONLY non-attacks, it still takes the full Ready.
Oooooh. I learned a thing. Thanks!
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