Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 07-12-2015, 07:09 AM   #1
KingStrongbeard
 
Join Date: Nov 2011
Default Telekinesis and Remote Shooting

So a situation has come up in a play-by-post game I am GMing, and I'm not sure how it should be resolved.

Two characters are involved in a sword fight. One of them has a Compartmentalized Mind and several levels of Telekinesis. A number of yards away from where they are fighting, there is a ranged weapon.

While they are fighting the character with the CM uses his TK to pick up the gun, and wants to use it to shoot his opponent. The TK has Visible, and the character to be shot at made a PER roll to notice, so they will get to defend.

My question is, what, if any, penalty should the shooter take in order to hit?

Range from the gun to the target is obvious, but what else?

He can see his target, and "feel" his gun with his Telekinesis. But he can't see from the guns point of view. No HUD or any sort of magic remote senses for that.

If the answer is in one of my books, I haven't been able to find it. If the answer is written someplace, where can I find it, and if it isn't what penalty seems reasonable to you?
KingStrongbeard is offline   Reply With Quote
Old 07-12-2015, 09:46 AM   #2
Culture20
 
Join Date: Feb 2014
Default Re: Telekinesis and Remote Shooting

This would also come in to play for a wizard who is blind but can see through a familiar's eyes. Unless the familiar is perched on his head and always looking forward, there should be a penalty, but not as much as if it were just blindness.

With a TK, does "body sense" come with TK? If you close your eyes, you still have a pretty good chance of pointing a gun in your hand at any part of your body or something your other hand is holding. Likewise shooting from the hip or other trick shooting (since the TK in your example isn't also holding or touching the opponent). Is it like shooting from the "hip" with a *really* long arm, Mister Fantastic style? Aiming should be impossible, but are there penalties?
Culture20 is offline   Reply With Quote
Old 07-12-2015, 09:59 AM   #3
Humabout
 
Humabout's Avatar
 
Join Date: Aug 2008
Default Re: Telekinesis and Remote Shooting

I was looking in High Tech at the artillery rules, but there, direct use of cannon uses Gunner skill. Tactical Shooting doesn't have anything to say on the matter beyond that not looking through the sights means no All-Out Attack (Determined) or Aim maneuvers. Personally, I'd be tempted to either treat the PC as the forward observer and use the artillery rules in HT anyway, or I'd treat it as a wild swing of sorts, although HT would allow for him accidentally shooting himself on a crit fail...
__________________
Buy My Stuff!

Free Stuff:
Dungeon Action!
Totem Spirits

My Blog: Above the Flatline.
Humabout is offline   Reply With Quote
Old 07-12-2015, 10:02 AM   #4
Dustin
 
Dustin's Avatar
 
Join Date: Oct 2004
Location: The former Chochenyo territory
Default Re: Telekinesis and Remote Shooting

I don't know of a rule for this, but I would estimate it as being similar to the penalty for
"Turning in exposed saddle/seat of vehicle/mount to fire at foe behind: -4" (B548)

I might also limit the benefits of Acc since you can't line up your vision behind the weapon.
__________________
My gaming blog: Thor's Grumblings
Keep your friends close, and your enemies in Close Combat.
Dustin is offline   Reply With Quote
Old 07-12-2015, 11:44 AM   #5
evileeyore
Banned
 
evileeyore's Avatar
 
Join Date: Jul 2006
Location: 100 hurricane swamp
Default Re: Telekinesis and Remote Shooting

Quote:
Originally Posted by Humabout View Post
... I'd treat it as a wild swing of sorts, although HT would allow for him accidentally shooting himself on a crit fail...
That's my call.
evileeyore is offline   Reply With Quote
Reply

Tags
guns, powers, psionics, shooting, telekinesis

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 03:38 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.