02-14-2019, 10:37 PM | #1 |
Join Date: Jan 2018
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Wild Mana Mutations
According to GURPS Thaumatology: "... wild mana is often associated with astonishing phenomena: fires may burn in strange colors without consuming fuel, trees might grow up overnight or have bark harder than the strongest axe, and so on. One noteworthy effect is that animals born under the influence of wild mana have a disturbing tendency toward exceptional intelligence and the ability to talk." (p. 59)
Is there some sort of Random Mutation Table for Wild Mana? I was hoping for something that could give Advantages, such as improved Intelligence, as well as Disadvantages. I know that GURPS Celtic Myth has Wild Mana able to create Wonders on a Critical Success for casting a Magic Spell. I was hoping for a more generic table, like the Random Mutation Table found in GURPS: After The End. The idea is that being exposed to Wild Mana would induce mutations, some bad, some good. |
02-15-2019, 06:41 PM | #2 |
Join Date: Dec 2012
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Re: Wild Mana Mutations
While I don't know of any such Random Mutation Table, it should be possible to develop one in this thread. I don't have a copy of GURPS: After The End (or if I do, I'm not sure where it is), so I don't know how well its Table would or wouldn't apply.
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
02-20-2019, 06:43 PM | #3 |
Join Date: Jan 2018
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Re: Wild Mana Mutations
Thx. I decided to base the system on The Metamorphica System Agnostic Mutation Tables.
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