08-01-2017, 03:30 PM | #61 |
Join Date: Feb 2014
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Re: High Magic Spells
A TL4-5^ solution could work for magical/alchemical gadgeteering. Balloons or dirigibles with lighter than air gasses produced by magically heated air, created helium or hydrogen, etc.
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08-01-2017, 04:06 PM | #62 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: High Magic Spells
I still don't see how Gadgeteering is going to take less time. It certainly requires very high skill levels and a huge amount of money.
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08-01-2017, 05:21 PM | #63 |
Join Date: Feb 2014
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Re: High Magic Spells
Less real life player time; a PC could easily start out with the means to start building the ship, and only some small spells would be needed.
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08-01-2017, 05:33 PM | #64 | |
Join Date: Jul 2014
Location: New Zealand.
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Re: High Magic Spells
Quote:
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Waiting for inspiration to strike...... And spending too much time thinking about farming for RPGs Contributor to Citadel at Nordvörn |
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08-01-2017, 05:43 PM | #65 | |
Join Date: Jul 2008
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Re: High Magic Spells
Quote:
Renting powerstones should be a trivial function of stone cost (which is not so trivial) and interest rates, I'd think?
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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08-01-2017, 06:01 PM | #66 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: High Magic Spells
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08-01-2017, 07:46 PM | #67 | |
Join Date: Aug 2007
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Re: High Magic Spells
Quote:
http://www.sjgames.com/gurps/Rolepla...owerstone.html I didn't re-read it to be sure but to my memory at least this should cover your questions and even though this is an early article little has changed from this time period to 4e. It won't mention Manastones but manastones are a solution looking for a problem (beyond "The GM doesn't want to give the PCs an extraordinary and durable resource").
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Fred Brackin |
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08-01-2017, 07:59 PM | #68 |
Join Date: Jul 2014
Location: New Zealand.
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Re: High Magic Spells
Oops, manastone was a slip of the keyboard.
Looking at the economics from the role player article, say a $2,000,000 hundred point powerstone with the owner looking for a 10% return on investment would charge $54,800 ish for someone to empty the power stone or half that if they had a means of increasing the power stone's recharge speed to two.
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Waiting for inspiration to strike...... And spending too much time thinking about farming for RPGs Contributor to Citadel at Nordvörn Last edited by (E); 08-01-2017 at 08:23 PM. |
08-02-2017, 06:02 AM | #69 | |
Join Date: Feb 2014
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Re: High Magic Spells
Quote:
But considering manastones, they would work well as end-runs around slow-and-sure casting due to lack of Energy Reserve (either because no rule books with ER or against the gameworld rules). With enough wizards who know manastone (despite its hefty prerequisites), you could get some biggish manastones with acceptable quirks fairly easily, and then if each wizard uses such a manastone for the intended enchantment of X square feet, all with quick-and-dirty enchantment... |
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08-02-2017, 08:09 AM | #70 |
Join Date: Aug 2004
Location: Cockeysville, MD
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Re: High Magic Spells
If the goal is to get a flying ship for your party... and the GM is ok with that goal... why not get the Research and/or Carousing (or other social) skills... and ask the GM if you can go looking for rumors of any legendary lost flying ships... perhaps ones that were trapped in a cave in... and are now guarded by a dragon... that needs slaying?
I'm only half kidding here. If you really want to "do it yourself", there are ways to do that... but it is almost certainly easier to either (1) be fabulously rich and have others do it for you, or (2) go on a quest!
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