01-23-2012, 04:49 PM | #11 | |||
Join Date: Aug 2004
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Re: ATR/ETS Question
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01-23-2012, 05:38 PM | #12 | ||
Join Date: Nov 2008
Location: Yukon, OK
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Re: ATR/ETS Question
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And burying traits just encourages people to take limitations as they try to parcel things out. So someone could take your idea and have a limitation for only the AD bonus. Quote:
As it is its kind of a limited talent that offsets movement penalties and grants a limited per bonus. That is probably a 10 point talent as it covers a wide group of skills and rolls. Buying up Basic Speed for initiative only would be 3 or 4 points. Same with the slightly limited PER bonus. For 45 points you could have 2 levels and Combat Reflexes. Giving +1 AD/fast draw and +2 on fright checks. Plus the initive bonus and never freezing. These match up for both builds. Then +2 to counter movement penalty from fast moving targets, +2 PER in most situations and +2 Initive. See things at quarter speed. Compared to ETS you lose the absolute portions like always going first and can probably still notice burst stuff just not as all or nothing. You also lose the take as much time as you need option, which I would probably roll into it but now its take more time based on level. So in this case 4 seconds for everyone else s 1. So your losing some on the abstract portion but gaining concrete and measurable benefits. |
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01-23-2012, 05:46 PM | #13 |
Banned
Join Date: Apr 2008
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Re: ATR/ETS Question
What stumps me is how you can act faster without perceiving faster as a requirement or bi-product.
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01-23-2012, 06:04 PM | #14 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: ATR/ETS Question
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01-23-2012, 06:22 PM | #15 | |
Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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Re: ATR/ETS Question
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Among a group of people who perform some action at equal rates of speed, what keeps them from being perpetually in step and synchronized? Last edited by jeff_wilson; 01-23-2012 at 06:26 PM. |
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01-23-2012, 06:25 PM | #16 | |
Join Date: Aug 2004
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Re: ATR/ETS Question
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Folding the two together makes more sense for most concepts, whether 'superspeed' or 'time control'. If you're one to house rule, you can have ATR do both things on a per level basis; if not, you can always make up a Meta-trait with ATR and ETS and DB for further levels, maybe even some limited DX for Deceptive Attacks and counteracting target speed penalties, and tell players wanting to create speedster PCs that this is how you buy their speed. E.g., Superspeed 1: ETS ('Only' perceives at twice normal speed, -20%) [36]; Altered Time Rate 1 [100]; +2 DX (sell back Basic Speed, only usable for counteracting speed penalties or speed-based Deceptive Attacks, -60%) [12]; Rapid Retraction Perk [1]; Efficient Perk [1]. Total Cost: 150 Superspeed 2: As Superspeed 1, but reduce limitation on ETS to -15% for three times normal speed [+3]; additional level Altered Time Rate [+100]; Defense Bonus 1 [30]; additional +2 DX (sell back Basic Speed, only usable for counteracting speed penalties or speed-based Deceptive Attacks, -60%) [12]. Total Cost: +145 (295 total) - unless you can think of something else to add for 5 points. Actually, even at the 1st level, some Striking ST for your punches flying faster wouldn't be out of order. Superspeed 3: As Superspeed 2, but reduce limitation on ETS to -10% for four times normal speed [+2]; additional level Altered Time Rate [+100]; Defense Bonus +1 [30]; additional +2 DX (sell back Basic Speed, only usable for counteracting speed penalties or speed-based Deceptive Attacks, -60%) [12]. Total Cost: +144 (439 total) Superspeed 4: As Superspeed 3, but reduce limitation on ETS to -5% for four times normal speed [+2]; additional level Altered Time Rate [+100]; Defense Bonus +1 [30]; additional +2 DX (sell back Basic Speed, only usable for counteracting speed penalties or speed-based Deceptive Attacks, -60%) [12]. Total Cost: +144 (583 total) Additional levels 142 pts until the restriction on perception speed is no longer even at Nuisance Effect (-5%) levels. But even at level 4, you'd be getting: a) 5 maneuvers, perceive things 5x as fast b) total DB (including the +1 from Combat Reflexes) of +4 to all active defenses c) choice of ignoring up to -8 in penalties for target speed or getting a 'free' speed-based Deceptive Attack for -4 to enemy defenses on every strike |
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01-23-2012, 07:12 PM | #17 | |
Join Date: Aug 2007
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Re: ATR/ETS Question
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I do not love the Speed/Range table (among other reasons it would allow us to deal with these issues separately) and I would be willing to see it go bye-bye in some far-future 5th edition but for now it's RAW.
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Fred Brackin |
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01-23-2012, 07:44 PM | #18 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: ATR/ETS Question
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01-24-2012, 05:28 AM | #19 | |
Banned
Join Date: Apr 2008
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Re: ATR/ETS Question
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01-24-2012, 08:39 AM | #20 |
Join Date: Aug 2004
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Re: ATR/ETS Question
Not to the point. In order to reliably act before people without Enhanced Time Sense, those who possess the advantage need to not just perceive, but actually physically move before them. Therefore, they're physically moving somewhat more quickly.
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Tags |
altered time rate, enhanced time sense, q&a, rev. pee kitty |
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