08-25-2017, 10:07 PM | #31 |
Join Date: Apr 2005
Location: Houston, TX
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Re: Pyramid #3/106: Dungeon Fantasy Roleplaying Game II
I'm enjoying reading the PDF while waiting for Harvey's inexorable arrival.
One common typo caught so far, in "Quick Equipment Kits": in the second sentence, "Its sometimes enjoyable pouring over lists, choosing the right tools for the job, and probing the GM for hints about how much rope or just how many rations is a good idea," the word "pouring" should be "poring."
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08-26-2017, 01:18 PM | #32 |
Join Date: Oct 2014
Location: Chicagoland
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Re: Pyramid #3/106: Dungeon Fantasy Roleplaying Game II
I managed to cobble together a bit of time to relax today, so I read a few of the articles in this issue.
I enjoyed reading Kromm's Designer's Notes article and the insight it provided into the process and how it began, lo those many years ago. The Quick Equipment Kits article was a pleasure as well (despite some editing errors). Grab-n-Go equipment loads is a must! The Random Thought Table had some excellent advice for those just starting out. Keep it simple!
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GMing Since 1982. |
08-26-2017, 05:08 PM | #33 |
Join Date: Feb 2008
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Re: Pyramid #3/106: Dungeon Fantasy Roleplaying Game II
I was hoping that they would be in the same format as the Loadouts PDF, but they are still good for those who don't have that.
Oh... by the way, is DF Loadouts still fully functional or have the values changed? |
08-26-2017, 05:41 PM | #34 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Pyramid #3/106: Dungeon Fantasy Roleplaying Game II
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08-26-2017, 07:56 PM | #35 | |
Join Date: Nov 2006
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Re: Pyramid #3/106: Dungeon Fantasy Roleplaying Game II
Quote:
I would like some different culture dungeons too. I would like exotic architecture for dungeons and also non human races that fit the culture. Please no Asian orcs or Asian trolls I would rather have a nonhuman race derived from the culture if possible. I would also like to have some treasure that comes from that culture too. And maybe even some description of a town where the dungeon is located with ideas for how the tavern is and so on. Finally some monsters that fit into the exotic culture dungeon too. I would like a specific culture like say Balinese rather than generic Asian. |
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08-26-2017, 08:55 PM | #36 |
Join Date: Feb 2008
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Re: Pyramid #3/106: Dungeon Fantasy Roleplaying Game II
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08-31-2017, 04:43 AM | #37 |
Join Date: Sep 2004
Location: Lancashire, UK
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Re: Pyramid #3/106: Dungeon Fantasy Roleplaying Game II
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09-05-2017, 05:59 AM | #38 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Pyramid #3/106: Dungeon Fantasy Roleplaying Game II
See Dungeon Fantasy Traps (or the full Dungeon Fantasy Companion) for the full answer. :)
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09-05-2017, 01:50 PM | #39 |
Join Date: Nov 2006
Location: Heartland, U.S.A.
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Re: Pyramid #3/106: Dungeon Fantasy Roleplaying Game II
Please ignore this post. I was I error.
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Last edited by Captain Joy; 09-05-2017 at 01:53 PM. |
09-11-2017, 11:05 AM | #40 |
Join Date: Jun 2006
Location: Spain Europe
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Re: Pyramid #3/106: Dungeon Fantasy Roleplaying Game II
I've enjoyed very much the designer's notes here for the Dungeon Fantasy RPG.
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Tags |
dungeon fantasy, pyramid, pyramid 3/106 |
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