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Old 04-17-2016, 12:39 AM   #1
onetrikpony
 
Join Date: Apr 2016
Default Limiting the duration of abilites?

Is there a way to apply a limited duration (and a cost modifier) to a continuous ability?

For instance having the ability of Altered Time Rate for one second.

thanks.
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Old 04-17-2016, 12:53 AM   #2
Nereidalbel
 
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Default Re: Limiting the duration of abilites?

Maximum Duration (Powers, 111) and Reduced Duration (Psionic Powers, 21) cover what you want.
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Old 04-17-2016, 01:22 AM   #3
onetrikpony
 
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Default Re: Limiting the duration of abilites?

This is about the 5th time you've helped me with a reference
This board is awesome. Thanks.

ON the otherhand it seems like every time I ask a question I have to buy another book. Haha!
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Old 04-17-2016, 07:03 AM   #4
Anaraxes
 
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Default Re: Limiting the duration of abilites?

Quote:
Originally Posted by onetrikpony View Post
ON the otherhand it seems like every time I ask a question I have to buy another book.
I have about 60 PDFs, and around half a dozen hardcovers that I've never picked up in PDF. And my collection is far, far from complete.

I shudder to think what GURPS would be as one single hardcover volume. Though it would give us a new topic to model on the forum: can a realistic human with Lifting skill and Extra Effort actually raise "The Compleat GURPS" over their head?

(Anyone have a pagecount total?)
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Old 04-17-2016, 07:11 AM   #5
Mr_Sandman
 
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Default Re: Limiting the duration of abilites?

Another option would be to use "Costs Fatigue" at the 10% level (Basic Set, p.111). If the power doesn't have a fatigue costs, recharge time, limited use, etc., it doesn't really matter if it only lasts for one second, because it can just be turned on again in the next second.
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Old 04-17-2016, 10:27 AM   #6
evileeyore
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Default Re: Limiting the duration of abilites?

Quote:
Originally Posted by Mr_Sandman View Post
Another option would be to use "Costs Fatigue" at the 10% level (Basic Set, p.111). If the power doesn't have a fatigue costs, recharge time, limited use, etc., it doesn't really matter if it only lasts for one second, because it can just be turned on again in the next second.
Powers that have to be turned on usually require a Concentration action and function for the next round, so...
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Old 04-17-2016, 12:36 PM   #7
Pragmatic
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Default Re: Limiting the duration of abilites?

Quote:
Originally Posted by Anaraxes View Post
I have about 60 PDFs, and around half a dozen hardcovers that I've never picked up in PDF. And my collection is far, far from complete.

I shudder to think what GURPS would be as one single hardcover volume. Though it would give us a new topic to model on the forum: can a realistic human with Lifting skill and Extra Effort actually raise "The Compleat GURPS" over their head?

(Anyone have a pagecount total?)
I used to have a collection of The Other System from the Basic set to 3.0/3.5.

If you think GURPS is prodigious, you should remember what The Other System was like. :-)

I think that, of the 27 banker boxes of RPG material I had, probably 18-21 of them were The Other System.
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Old 04-17-2016, 06:34 PM   #8
Warlockco
 
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Default Re: Limiting the duration of abilites?

Quote:
Originally Posted by Pragmatic View Post
I used to have a collection of The Other System from the Basic set to 3.0/3.5.

If you think GURPS is prodigious, you should remember what The Other System was like. :-)

I think that, of the 27 banker boxes of RPG material I had, probably 18-21 of them were The Other System.
Especially if you were collecting from 1st Edition on...
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Old 04-17-2016, 08:36 PM   #9
Mr_Sandman
 
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Default Re: Limiting the duration of abilites?

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Originally Posted by evileeyore View Post
Powers that have to be turned on usually require a Concentration action and function for the next round, so...
Good point, I forgot that. I checked and it's a full turn Ready action that doesn't require concentration. Aside from that, I realized that my approach wouldn't work to limit activation to one second, it would just require the fatigue cost to be paid every second.
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