02-28-2011, 04:33 PM | #11 | ||||
Join Date: May 2005
Location: Oz
|
Re: [UT] Layering combat hardsuit over cybersuit
Quote:
Quote:
Quote:
Quote:
"Anything that common sense tells us is worth writing down", as the Tortoise said to Achilles.
__________________
Decay is inherent in all composite things. Nod head. Get treat. |
||||
02-28-2011, 06:21 PM | #12 | |
Join Date: Jul 2008
|
Re: [UT] Layering combat hardsuit over cybersuit
Quote:
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
|
02-28-2011, 06:39 PM | #13 | |
Join Date: Nov 2009
Location: Oregon
|
Re: [UT] Layering combat hardsuit over cybersuit
Quote:
There are exceptions to this, of course. The unarmored Exoskeletons are not so tight-fitting and should be worn with other clothes. I'd allow flexible armor to be worn under most Exo suits, and perhaps modified hard armor to be strapped to the outside (to make a poor-man's Battlesuit). The TL 9 Combat Walker is explicitly a "one-size fits all" suit, so the user could at least wear street clothes or equivalently light flexible armor in it. At TL 11 the suits utilize a nanogel "glove" to allow users within 10% of the suit's specified dimensions, though I'd still assess penalties for any but the tightest-fitting clothes or armor - again, because loose clothes would bunch up and interfere with control. I don't know that my opinion matches RAW perfectly, but I think it's reasonably close. |
|
03-01-2011, 08:59 AM | #14 |
Join Date: Jan 2006
|
Re: [UT] Layering combat hardsuit over cybersuit
I would argue that if TL3 folks can custom tailor layered armor to stack without DX penalties, TL10 folks should be able to do the same. This should cost something compared to the DX penalty version - exactly what is lost will depend on the developer's needs. Given the Mink's resources, more money for more capability seems standard, so I'd just bump the cost.
For that matter, it seems to me that people are not invariant in body shape even over the course of a single mission, so the various powered armors probably have something like this built in already. |
03-01-2011, 09:06 AM | #15 | |
Join Date: Jul 2008
|
Re: [UT] Layering combat hardsuit over cybersuit
Quote:
The padding layer included in various LT armors is not armor in its own right...omitting it does reduce the DR provided, but it does so in exactly the same way as incorrectly-tailored armor does. When you add a layer of padding thick enough to provide any additional DR, you get layering penalties.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
|
03-01-2011, 09:49 AM | #16 | |
Join Date: Feb 2006
Location: Not in your time zone:D
|
Re: [UT] Layering combat hardsuit over cybersuit
Quote:
Then again, it would also be logical to reduce weight and DR proportionally, ie treating the military cybersuit as advanced bioplas (I think it compares them in the description.)
__________________
"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes |
|
03-01-2011, 10:58 AM | #17 | |
Join Date: Jan 2005
Location: Charlotte, North Caroline, United States of America, Earth?
|
Re: [UT] Layering combat hardsuit over cybersuit
Quote:
And there's every indication that historic warriors have layered their armor, and accepted the penalty to DX, in return for the higher DR. Segmented torso armor over mail, for example, or the Cherbourg brestplate over a mail hauberk. In any case, I don't understand why a suit that is capable of exactly mimicing your body movement(to the point that it doesn't penalize DX if you don't have Battlesuit skill) and even amplyfying that would give a DX penalty. This is effectively a "second skin", rather than armor.
__________________
Hydration is key |
|
Tags |
armor, armor layering, flat black, space marines, ultra-tech |
Thread Tools | |
Display Modes | |
|
|