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View Poll Results: So what about that Ninja, hey? | |||
Leave it as is in Ogre Minis. | 53 | 36.05% | |
Add a hairy "stealth" rule and increase the point value. | 37 | 25.17% | |
I'm going to playtest some before I answer. | 35 | 23.81% | |
I am a pirate. I do not play with Ninjas. | 22 | 14.97% | |
Voters: 147. You may not vote on this poll |
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Thread Tools | Display Modes |
04-03-2008, 09:22 PM | #1 |
President and EIC
Join Date: Jul 2004
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Ogre Minis Revision Issue: Ninja
(Warning - I am still not nearly caught up with forum reading. This was prompted by about the tenth time somebody sent me a pointer to the TMP thread on the Ninja. Yep, I *know* about it now :-) I have no comment except to say that I do recognize some unique terrain pieces in those photos. Of course, the Conspiracy could very well be controlling the mind of whatsisname's cousin's best friend, and perhaps we LET him take those pictures.
But here's what that raised in my mind. We did publish Ninja stats in the original Ogre Minis. The only special rule was that all attacks on the Ninja were at -1. I had the idea at the time that a few more special abilities might be appropriate, including some kind of "you don't see me at all" rule, and that later the price would be increased for those special rules. I'm willing now to listen to the argument that (a) simplicity is good, and (b) jacking the price of a Ninja up to well PAST that of a Mark IV or V would be bad for overall balance. Hmm. Some of you don't have full stats. One MB, two 2B, 8 AP. One missile rack with four internal missiles. Two external missiles. Poll attached, but written feedback will also be appreciated. |
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