08-17-2009, 02:27 PM | #11 |
Join Date: Aug 2007
|
Re: GURPS LOWTECH Questions
Nope, Infinite Worlds. Blame those tightasses at ISWAT. They never should have hired the vampire.
__________________
Fred Brackin |
08-17-2009, 02:30 PM | #12 |
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
|
Re: GURPS LOWTECH Questions
TL0 is pre-literate. You just use rocks. If you hit they other guy with the rock first, you win. Saying "ugh" is optional, but in character and probably worth an extra CP at the end of the adventure.
__________________
I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
08-17-2009, 02:48 PM | #13 | |
Join Date: Mar 2008
Location: Austin, TX
|
Re: GURPS LOWTECH Questions
Quote:
I have learned that I have to be patient with these GURPS things, though. That's not to say that I've learned how to be patient - just that I have to be.... |
|
08-17-2009, 04:09 PM | #14 |
Banned
Join Date: Dec 2007
Location: Portland, Oregon
|
Re: GURPS LOWTECH Questions
Insanity - doing the same thing and expecting different results.
|
08-17-2009, 04:16 PM | #15 | |
Join Date: Jul 2008
|
Re: GURPS LOWTECH Questions
Quote:
My principal interest in using the Tech books has been world-building (in the sense of constructing and sense checking locales - I use First In or Space for literal world building) so the more detail on how to build up the detail of a TL2 city the better in my opinion. I'm more interested in GURPSing the process of making a sword than the GURPS characteristics of the sword itself. Given the fascination of players with weapons I'm sure that huge chunks of the book will be devoted to oddball weaponry but I'm interested in seeing what is going to be included in the rest of the production. |
|
08-17-2009, 04:37 PM | #16 | |
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
|
Re: GURPS LOWTECH Questions
Quote:
The Companions get more into variants, meta-rules, and world-building stuff. The first covers "intellectual" technologies: politics, religion, and the sciences. The second is more stuff for the low-tech gun bunny equivalents (hoplology hares?): more weapons, less portable military technologies like siege engines and fortifications, and rules for designing new types of weapons (start with such-and-such a weapon, make it twice as big, add a spike here and a blade there...). The third is largely rules for producing things: agriculture, craft activities (including rules for craftsmen making just about anything), and architecture.
__________________
I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
|
08-17-2009, 04:49 PM | #17 |
Join Date: Mar 2008
Location: Austin, TX
|
Re: GURPS LOWTECH Questions
I recall Bill Stoddard mentioning that he was having trouble turning up sufficiently complete data on ships at the various tech levels. Will ships get much treatment in 4e Low Tech?
|
08-17-2009, 05:05 PM | #18 |
Join Date: Oct 2006
Location: Chagrin Falls
|
Re: GURPS LOWTECH Questions
Wow! that sounds like a wonderful book and some yummy add-ons. I don't suppose there is any consideration being given to an e-23 edition of GURPS UBER LOW TECH which would include the book and all 3 supplements within the appropriate chapters and with a consolidated index? (at the total cost of all material of course)
dare to dream?
__________________
Benundefined Life has a funny way of making sure you decide to leave the party just a few minutes too late to avoid trouble. |
08-17-2009, 05:32 PM | #19 |
Join Date: Feb 2007
Location: Daegu, South Korea
|
Re: GURPS LOWTECH Questions
Might I ask how much crunchiness there could be in the first and last companions? My guess would be that the book with rules for producing things will be suitably crunchy. But I have trouble guessing what might be in the "intellectual" techonologies companion.
__________________
“The limits of my language mean the limits of my world” |
08-17-2009, 06:45 PM | #20 | |
Join Date: Jun 2005
Location: Lawrence, KS
|
Re: GURPS LOWTECH Questions
Quote:
For example, LTC1 has a full set of rules for realistic low-tech surgery, including holding the patient down while you cut off his leg or yank his tooth, and stopping bleeding with methods such as cauterizing. Though "crunch" may be a bit mild for that topic. Bill Stoddard |
|
Tags |
low tech, religion |
Thread Tools | |
Display Modes | |
|
|