09-09-2018, 02:53 PM | #1 |
Join Date: Feb 2016
|
Superheroes versus Spaceships
In the majority of comic books, they have superheroes tearing through spacecraft like they are tinfoil, but the spacecraft in GURPS tend to have far superior range and damage than superheroes (even if superheroes are really small targets). While spaceships are expensive, I have a feeling that they are easier to replace than c-scale or m-scale superheroes, so how much of a threat is a group of c-scale or a couple of m-scale superheroes to an invading fleet of spaceships, especially if the invading spacecraft benefit from superscience technologies like force fields, reactionless engines, and stardrives? Have you had a game where it ended up being superheroes versus spaceships? If so, how did each side do in the conflict?
|
09-09-2018, 03:14 PM | #2 |
Join Date: May 2010
|
Re: Superheroes versus Spaceships
Almost replied "I haven't done superheroes vs. spaceships, but..." However, I have sort-of done it. 500 point heroes, they defeated the threat by killing the alien leader rather than attacking the ships directly. Really, in GURPS any time you're facing off against something with more than 30-40 DR or so, you're best off using powers that make that DR irrelevant. For example, don't destroy the tank, mind-control the tank's crew.
|
09-09-2018, 04:43 PM | #3 |
Join Date: Nov 2008
Location: Yukon, OK
|
Re: Superheroes versus Spaceships
Low and Medium power supers need to get sneaky. M scale or such just need the right powers. If your Supers are able to slug it out with spaceships like you describe the nest bets are Injury Tolerance: Damage Reduction or Insubstantiality and an attack with maximum Armor Piercing or Cosmic, Ignores Defenses.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
09-09-2018, 04:45 PM | #4 |
Join Date: Dec 2007
|
Re: Superheroes versus Spaceships
The kind of hero who rips up spaceships (that are any bigger than unarmoured fighters) isn't the kind you can represent on 500 points. They'd start at five thousand. I have actually run a game with heroes who operated in a science fiction setting, but they weren't in that category. Instead they did more conventional boarding actions.
|
09-09-2018, 04:53 PM | #5 |
Join Date: Oct 2007
Location: Kentucky, USA
|
Re: Superheroes versus Spaceships
I majority of hero vs spaceship battles I remember are either hero's vs fairly small ships (like fighters) or a hero busting into a ship, then fighting the crew or smashing important internal equipment. That only requires being able to penetrate an airlock or small section of hull.
__________________
GURPS Fanzine The Path of Cunning is worth a read. |
09-09-2018, 06:21 PM | #6 |
Join Date: Nov 2008
Location: Yukon, OK
|
Re: Superheroes versus Spaceships
Think about the Heroes able to take on starships.
Directly
Those are among the highest powered supers in thier setting.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
09-09-2018, 06:22 PM | #7 |
Join Date: Aug 2007
|
Re: Superheroes versus Spaceships
The closest I have come is when a PC cast (Telecast actually) Earth-to-Air at 3x cost on a Goa'uld Death Glider. It left two Jaffa in their underwear sitting on a couple of seat cushions briefly flying through the air.
So not only was DR avoided but range was too. Even Powers tend to have terrible range in Gurps. Trying to make a cosmic Super will usually have you buying not only lots of dice but lots of Increased Range too.
__________________
Fred Brackin |
09-09-2018, 06:28 PM | #8 | |
Join Date: May 2010
|
Re: Superheroes versus Spaceships
Quote:
|
|
09-09-2018, 06:39 PM | #9 | |
Join Date: Aug 2004
Location: Wellington, NZ
|
Re: Superheroes versus Spaceships
Quote:
If you run supers vs spaceships using GURPS without adjusting ranges, etc., supers won't just need lots of range on their attacks or very fast movement, but will need some serious super sensory powers just to find the enemy - and spaceship weapon ranges in GURPS are fairly modest by many SF universes' standards.
__________________
Rupert Boleyn "A pessimist is an optimist with a sense of history." |
|
09-09-2018, 07:27 PM | #10 | |
Join Date: May 2010
|
Re: Superheroes versus Spaceships
Quote:
|
|
|
|