11-25-2014, 08:59 PM | #11 | |
Join Date: Nov 2011
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Re: Speed of Thought
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11-25-2014, 09:33 PM | #12 |
Join Date: Jan 2014
Location: Calgary
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Re: Speed of Thought
One doesn't necessarily preclude the other, such speedy recitation as the McDonald's aficionados mention matches well with the computer based imagery.
Ctrl+C, Ctrl+V Fireball comes to mind. Or instead of copy and paste, the equivalent of inputs learned by muscle memory could be represented by a couple of "spells" (Or whatever the equivalents are) learned like the McDonald's examples. Maybe 1 per level of Magery (or it's equivalent), and an extra 1 or 2 for eidetic memory. This could help balance combat spells, or other spells that require quick reactions. Your standard 1d magic attack may normally take 6 seconds to recite, but taken as one of the memorized spells it could go down to 2. You could have a multitude of different attack spells, but the mage is probably going to need to pick one as his primary damage dealer. You picked fireball and are now fighting a fire elemental? Sad day for you. |
11-25-2014, 10:08 PM | #13 | ||
Join Date: Nov 2011
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Re: Speed of Thought
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11-26-2014, 11:07 PM | #14 | |
Join Date: Aug 2004
Location: Pioneer Valley
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Re: Speed of Thought
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THINKING it, without any verbalization, another ten times, I consistently cranked it out around 3.75 seconds. Two thoughts. First off, the advantage of verbalization is that I don't have to think of it, at all -- I just fire the sucker off. Thinking non-vocally, I had to take a second or two to compose myself before I started. Secondly, referring back to the OP, my skill at that particular phrase isn't merely trained skill, it's absurdly so. Without years worth of repetition? Well, the first paragraph of this post is 45 words, and repeating it as fast as I could manage took me 9 seconds flat: over twice what I can routinely manage for that Raise Dead chant.
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My gaming blog: Apotheosis of the Invisible City "Call me old-fashioned, but after you're dead, I don't think you should be entitled to a Dodge any more." - my wife It's not that I don't understand what you're saying. It's that I disagree with what you're saying. |
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11-26-2014, 11:13 PM | #15 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Speed of Thought
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Anyone using thought to communicate, e.g. some sort of Telepathy power, is conveying information, and that requires coherency on both end. The sender must be able to vary the message, the content, to convey actual information, and the reciever must be prepared to and able to notice variation. It's like if someone says a stock phrase or question but changes one word. A not-clued-in-listened might very well mis-hear that as the stock phrase and not notice the change. He might even agree to something that he'd later regret profoundly, in front of witnesses. |
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11-26-2014, 11:20 PM | #16 | |
Join Date: Nov 2011
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Re: Speed of Thought
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11-27-2014, 06:29 PM | #17 | |
Join Date: Aug 2004
Location: Pioneer Valley
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Re: Speed of Thought
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__________________
My gaming blog: Apotheosis of the Invisible City "Call me old-fashioned, but after you're dead, I don't think you should be entitled to a Dodge any more." - my wife It's not that I don't understand what you're saying. It's that I disagree with what you're saying. |
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11-27-2014, 07:48 PM | #18 |
Join Date: Sep 2007
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Re: Speed of Thought
The chant does carry information. Consider the case where there is more than one possible chant. At the very least, the chant carries the information "I am this chant and not those other ones".
An analogy here would be typing a long command string into a computer CLI. The faster you type, the faster you "cast the spell". It very well may be exactly the same command every time you want the computer to do that particular thing, but you still need to tell the computer to do so, and the computer doesn't know what to do until it sees the chant. Use a command often enough, and it's quite likely you don't actually think about what it means, or consciously select among options; you just rattle off the syntax for the way you do that thing you want to do. |
11-28-2014, 12:35 AM | #19 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Speed of Thought
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11-28-2014, 06:26 AM | #20 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Speed of Thought
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I don't like total rote spells in fantasy worlds, anyway. It makes no logical sense to me. I think it's better to require the caster to vary the wording, or the rhythm or intonation, depending on local or current conditions, such as the directions of the astral wind, or the astrological situation. That also justifies spellcasting being a learnable skill of some sort, something that takes a lot of time to learn to do well (as represented by points, whether the points are spent on a few broad skills with spells added on as binaries such as Perks, or if each spell is its own skill), whereas if all there is to casting a spell is just reciting 150-600 syllables rapidly, then how can that cost as much as 1 point to learn? That's 200 hours of study under a teacher! If that is all there is to it, then for 1 single GURPS character point you ought to get (2*IQ)+5 spells committed permanently to memory. And the resulting world, the world that emerges from how a naturally behaving Humanity would interact with such a magic system, would be extremely weird. And yes, I know choice-of-which-rote-spell to recite does carry information. But it carries very little information, relative to how long it takes to say it, let alone how long it takes to memorize it in the first place. |
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Tags |
magic, magic system, memorization, speed-reading, words per minute |
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