09-09-2018, 07:56 PM | #11 |
Join Date: May 2010
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Re: Superheroes versus Spaceships
Re: reactionless drives, I noticed in another thread you said you limit the speed of your reactionless drives to 360 mps. That's like 16 levels of Enhanced Move (Space), which is not out of the question if your point budgets also support enough levels of ST (Super-Effort) to tear through spaceship hulls. Though aside from ramming, the utility of that many levels of Enhanced Move is questionable relative to heavily enhanced Warp—which also takes care of competing with stardrives.
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09-09-2018, 08:31 PM | #12 | |
Join Date: Dec 2007
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Re: Superheroes versus Spaceships
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09-09-2018, 08:51 PM | #13 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Superheroes versus Spaceships
Yep. Just because it requires multiple abilities to do it, does not make it impossible or even more difficult than it should be.
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09-10-2018, 12:13 AM | #14 |
Join Date: Oct 2005
Location: Ronneby, Sweden
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Re: Superheroes versus Spaceships
Or have them work like Dune shields and let the heroes pass through at a slow velocity, then punch/claw/whatever the hull to board.
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09-10-2018, 05:44 AM | #15 |
Join Date: Feb 2016
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Re: Superheroes versus Spaceships
I can just imagine a HP 40 superhero getting rammer by a spacecraft going 360 mps. Even a m-scale hero would be a grease smear.
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09-10-2018, 07:20 AM | #16 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Superheroes versus Spaceships
If you're having flying bricks face down spaceships in dog-fight/naval barrage way, you should build your bricks as spaceships. And probably tweak the spaceships rules so that spaceships are a good deal tougher and have weaker weapons.
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09-10-2018, 08:57 AM | #17 | |
Join Date: Feb 2014
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Re: Superheroes versus Spaceships
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09-10-2018, 09:09 AM | #18 | |
Join Date: May 2010
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Re: Superheroes versus Spaceships
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Honestly part of my feeling here is that the two things GURPS does worst are spaceships and supers designed to take on TL7+ fighting vehicles (jets and tanks, much moreso than helicopters or armored cars). So you run into problems like "do you use the standard combat rules, or the wildly different space combat rules?", and the problem that the ~1,500 point buy-in for c-scale would be better spent elsewhere, and having supers fight spaceships bare-handed ends up being just about the worst thing you could use GURPS for. |
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09-10-2018, 10:59 AM | #19 | |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: Superheroes versus Spaceships
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09-10-2018, 11:47 AM | #20 |
Join Date: Dec 2007
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Re: Superheroes versus Spaceships
Which I wouldn't. The space combat rules weren't designed to cover people, even absurdly powerful people.
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