07-24-2018, 07:23 AM | #31 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: ship dimensions (TL1)
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07-24-2018, 07:35 AM | #32 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: ship dimensions (TL1)
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Bill Stoddard I don't think we're in Oz any more. |
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07-24-2018, 08:02 AM | #33 | |
Join Date: Sep 2007
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Re: ship dimensions (TL1)
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No. I'm pointing out that the bow and stern rakes are usually constant. (Here's where a diagram would help, but no pictures on the forum.) Imagine a vertical line dropped from the point of the bow -- the end of the top deck length. For most ships, the bow angles back somewhat, most often in a straight line above the waterline. So there's a triangle formed by that plumb line, the horizontal, and the bow rake line. We want to know the length of the hull at the waterline. The plumb line has the top deck to keel height of the ship (one of the figures I recall you saying you sometimes could find, even though draft was scarcely reported.) There's some unknown distance along the base of that triangle, the distance between the plumb line and the start of the horizontal part of the keel. At the waterline, there's another triangle partway between the top-keel triangle and the point at the bow. That triangle has the same proportions as the top-keel triangle, sharing the same bow rake angle. The base of this smaller triangle is the amount you need to subtract from the top deck length to get to the waterline length. You've got the opposite and adjacent sides of the larger triangle, so you could figure that angle and do the trig. Or, since the triangles are similar, it's just a simple proportion. If you're given the freeboard, then you're good, as that's the height of the smaller triangle. If that's not known, you can still write the amount by which to shorten the length in terms of the (still unknown) draft. Then do the algebra to get both draft terms on the same side and solve. If you don't know the freeboard or top-keel height, then there's not enough information given to find the draft this way. You need some value for that plumb height to use in the proportion. Some ships do have plumb bows, especially below the waterline. (See, for example, the Iowa-class battleships from WW II; the top part is raked, but the rake stops above the waterline, after which it's plumb. A bow isn't raked always for hydrodynamic reasons.) A modern bulbous bow is a whole different problem. (I'd be strongly tempted to do the math as though it weren't there, and then tack on volume equal to a half sphere.) That's all assuming the waterline length reducing is a factor worth correcting for, given that we're starting off by guessing that prismatic coefficient. That limits the error probably to no better than 10-20% anyway. |
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07-24-2018, 08:12 AM | #34 |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: ship dimensions (TL1)
The Ulu Burun shipwreck is the best example of a TL1 trading ship.
http://cgs.la.psu.edu/documents/Pulak2008Reading.pdf Not enough of it was found to know the dimensions but an analysis of the lading combined with the extant hull fragments and info from other ships were enough to extrapolate some interesting data. https://core.ac.uk/download/pdf/10126763.pdf Carrying capacity: approx. 20 tons. Length: 15.9 m Beam (width): 5.3 m Depth: 6.6 m Draft 1 m Freeboard: 5.6 m Surface area: 103.5 m^2 cedar planking and keel: 4957.5 kg. mast assembly: 930 kg decks and beams: 582.4 kg Total weight of ship: 6469.9 kg Total weight including cargo and 6 crew: 28,366.68 kg The final displacement of ship, cargo and crew is 28,726.68 kg at a draft of 1 m. The "Rhinoceros" program they used looks like it might be pretty useful for creating ship models for gaming and other simulations.
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07-24-2018, 08:12 AM | #35 | |
Join Date: Aug 2004
Location: Austin, TX
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Re: ship dimensions (TL1)
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The example of the cube from the website is relevant here: a cube has no hydrodynamic lines and doesn't change its shape as you change its density, but a low density cube will have a shallower draft than a high density cube of the mass the same mass and less volume. In VE2, flotation rating is proportional to density, and so I really think that flotation rating should have something to do with a vehicle's draft.
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07-24-2018, 08:33 AM | #36 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: ship dimensions (TL1)
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With a density of 37.5 lbs. per cubic foot, we have around 9.4 lbs. per square foot of hull. If that were all armor, and if cedar counts as expensive wood armor, we'd have about DR 10. I'm guessing, though, that the keel is much thicker and accounts for a bigger share of the weight, which would probably have to be classified as structure rather than armor.
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Bill Stoddard I don't think we're in Oz any more. |
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07-24-2018, 02:38 PM | #37 | ||
Join Date: Jan 2006
Location: Central Europe
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Re: ship dimensions (TL1)
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Yeah, the Kyrenia and Uluburun ships are about the size of your players' ships, even if the details are probably different. Quote:
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07-24-2018, 03:31 PM | #38 | |
Join Date: May 2005
Location: Oz
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Re: ship dimensions (TL1)
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Decay is inherent in all composite things. Nod head. Get treat. |
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07-24-2018, 04:05 PM | #39 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: ship dimensions (TL1)
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I was also able to find a formula for estimating the surface area of an ellipsoid. When I plugged in the dimensions of a hypothetical ship, which I modeled as a fairly extreme ellipsoid, I came up with 355 square feet for the top deck, and 625 square feet for the hull, which looks tolerably close to the top deck being one-third of the area of the craft. That makes me feel a little better about using the Vehicles approximations, though I'm still leaning toward using the ellipsoid approximation instead of the cube approximation that much of Vehicles relies on.
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Bill Stoddard I don't think we're in Oz any more. |
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07-24-2018, 05:12 PM | #40 |
Join Date: May 2005
Location: Oz
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Re: ship dimensions (TL1)
If you have a sphere of radius r floating in liquid to depth h, then the volume of liquid that it displaces is V = πh²(3r-h)/3. Therefore it seems to me from linearity and similarity considerations that if you have an ellipsoidal hull with half-length a, half-length b, and half-height c floating to draught h in the intended orientation (with two principle axes parallel to the liquid surface and one perpendicular to it), that the hull must displace
V = ab/c² ∙ πh²(3c-h)/3Translating to length A and beam B, and with c the height from keel to gunwale, I get= π abh²(3c-h)/3c² V = π ABh²(3c-h)/12c²I don't feel like solving that cubic in closed form, but the solver tools in Excel ought to handle it.
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