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Old 08-31-2016, 06:19 PM   #51
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Default Re: Dungeon Fantasy Roleplaying Game Discussion Thread

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Originally Posted by Kalzazz View Post
Will it have in depth examples of how to actually use the rules?

My biggest issue with GURPS presentation (alright, one of them) is that while I think I could easily compete in GURPS Trivial Pursuit and be able to cite many of the rules from memory, actually using them is another story

I've read both the Basic Set, Martial Arts, and Technical Grappling takes on grappling for instance, several times through, and with only a little help could probably cite any rule therein . . . . . but for the life of me my mind freezes up and I couldn't run a grappling fight to save my life

I've really enjoyed example grappling matches I've played in run by someone else, and I actually usually had a better memory of what the rules are . . . but the actual applying of them always falls short for me

Same with the Codex Duello rules for Magical Duels
I have a similar problem. It's not the individual rules that are the issue, it's the complex interactions among them. I'm regularly baffled by folks here who know how to bring to bear all the different variables without more than a second thought.
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Old 08-31-2016, 07:04 PM   #52
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Default Re: Dungeon Fantasy Roleplaying Game Discussion Thread

A little more info:

http://www.sjgames.com/dungeonfantasy/
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Old 08-31-2016, 07:13 PM   #53
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Default Re: Dungeon Fantasy Roleplaying Game Discussion Thread

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VERY nice.
Love the cover art, I usually wont let art influence my purchase but I'm in the minority so glad its there.
400 spells covers a whopping part of Magic and glad you used a different name for that book by the way.
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Old 08-31-2016, 07:26 PM   #54
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Default Re: Dungeon Fantasy Roleplaying Game Discussion Thread

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Oh drool, drool, drool. Towel please?

What is the rough total page count?
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Old 08-31-2016, 07:46 PM   #55
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Default Re: Dungeon Fantasy Roleplaying Game Discussion Thread

Me right now
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Old 08-31-2016, 07:49 PM   #56
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Default Re: Dungeon Fantasy Roleplaying Game Discussion Thread

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We are a U.S. company and will be shipping a heavy box from our U.S. offices. We do not set international shipping charges and have to work within the shipping rates as they exist.
More expensive I can cope with (and expect). Being excluded entirely is more what I am concerned about.
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Old 08-31-2016, 07:58 PM   #57
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Yeah. This Kickstarter is gonna explode. :)

Looking forward to watching SJG have to get creative in coming up with additional, attainable stretch goals when the initial ones get met. This is going to be "watch everyone's happiness increase exponentially".

Let's get ready...
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Old 08-31-2016, 08:18 PM   #58
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More expensive I can cope with (and expect). Being excluded entirely is more what I am concerned about.
From the sounds of it they're more than happy to ship internationally if you eat the shipping costs.
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Old 08-31-2016, 08:28 PM   #59
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Default Re: Dungeon Fantasy Roleplaying Game Discussion Thread

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Originally Posted by Randyman View Post
Yeah. This Kickstarter is gonna explode. :)

Looking forward to watching SJG have to get creative in coming up with additional, attainable stretch goals when the initial ones get met. This is going to be "watch everyone's happiness increase exponentially".

Let's get ready...
Judging by the Car Wars Classic Kickstarter, my guess is that the stretch goals are already planned out. I don't think anyone wants another Ogre Kickstarter; it wasn't bad, but I'd say it got pretty crazy.
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Old 08-31-2016, 08:34 PM   #60
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Let's see...will their titles be Players Handbook, Dungeon Master's Guide, Dieties and Demigods, Monster Manual, and Fiend Folio? :)
Actually, the fifth one will be T1-4: The Temple of Elemental Evil.
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