12-27-2011, 06:21 PM | #1 |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Speculating on RPK's new GURPS supplements
So far, this is what he has Twittered:
(17dec2011) #1: Doc (18dec2011) Types of Doc: 1. Chemist, 2. Herbalist, 3. Medic, 4. Shrink (19dec2011) #2: Hulk (20dec2011) Types of Hulk: 1. Bruiser, 2. Heavy Gunner, 3-4. Melee Generalist/Specialist. (21dec2011) #3: Hunter (22dec2011) Types of Hunter: 1. Scout, 2. Sniper, 3. Sojourner, 4. Survivor (23dec2011) 4. Nomad (24dec2011) Types of nomad: 1-8. Driver (Various), 9-10. Rider (Lone/Team) (25dec2011) 5. Scavenger (26dec2011) Types of Scavenger: 1. Ghost, 2. Looter, 3. Thief, 4. Urban Explorer. (27dec2011) #6. Tech (28dec2011) Types of Tech: 1. Inventor, 2. Repairman, 3. Scientist, 4. Technophile I don't have a good guess, other than that it appears to be some sort of modern setting, with "medic," "shrink," "heavy gunner" and "driver." There's a "ghost" as a Scavenger type, but that doesn't strike me as anything supernatural in context (I could see it as a scavenger that takes things without a trace, like a dryer takes socks), and that's the only remote hint of the supernatural in these so far. Last edited by Rasputin; 12-29-2011 at 07:28 AM. Reason: Up to 28dec |
12-27-2011, 06:22 PM | #2 |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: Speculating on RPK's new GURPS supplements
Post Apoc.
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12-27-2011, 06:23 PM | #3 |
Join Date: Feb 2005
Location: Virginia, US
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Re: Speculating on RPK's new GURPS supplements
Also seems to be very Zombie Apoc...
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12-27-2011, 06:29 PM | #4 |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: Speculating on RPK's new GURPS supplements
Zombie Apoc is a type of Post Apoc, IMO. Seemed to be the consensus on the thread about the next supplement in the Action/MH/DF theme.
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12-27-2011, 07:00 PM | #5 |
Join Date: May 2008
Location: CA
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Re: Speculating on RPK's new GURPS supplements
Yeah, it's definitely some variant of post apocalypse. I figured it was a Fallout-esque setting - not sure where you got zombie apocalypse from, though that'd be fun too.
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12-27-2011, 07:07 PM | #6 |
Join Date: Feb 2005
Location: Virginia, US
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Re: Speculating on RPK's new GURPS supplements
Sorry, I did not mean to sound argumentative. I just looked at what was posted and felt that it was more "Zombie Apoc" than generic "Post Apoc." I otherwise agree with you, so mea culpa.
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12-27-2011, 07:14 PM | #7 |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: Speculating on RPK's new GURPS supplements
Didn't mean to sound argumentative myself. My understanding from the thread on post-apoc was that "zombie" was a type of apocalypse according to the powers that be. Which suits me just fine.
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12-27-2011, 07:44 PM | #8 |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: Speculating on RPK's new GURPS supplements
If it's akin to the other games in the grab-and-go line, then it wouldn't have a setting per se. I also doubt it would be zombie apocalypse, but post-apocalpyse that could have zombies. Or cars; GURPS Car Wars 4e sounds fun.
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12-27-2011, 09:54 PM | #9 | |
Join Date: May 2008
Location: CA
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Re: Speculating on RPK's new GURPS supplements
Quote:
I wouldn't be surprised if that default setting doesn't include zombie-like creatures, but I'd be surprised if that default setting specified that was the only apocalyptic item - I fully expect it to include radiation hazards and the like as well. |
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12-28-2011, 07:16 AM | #10 | |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: Speculating on RPK's new GURPS supplements
Quote:
Incidentally, I'm hoping the supplement is something radically different from post-apoc. It's too near to Action and MH, almost their nexus. But it is a likely interpretation. |
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Tags |
gurps, rpk, speculation, twitter |
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