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#91 | ||
Join Date: Aug 2004
Location: Platform Zero, Sydney, Australia
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I'd say it's overly dismissive to say that S.D.C. armour had no effect, as it goes as high as 280*, which will combined with 20 personal SDC will block 3 points of MDC. Even riot armour is 180, which means you can take 2 points of MDC. I'd probably peg those at around 35 and 15 DR respectively. * Note that these numbers are actually taken from Heroes Unlimited; I don't actually own a copy of RIFTS. Quote:
You have a 99.55% chance of doing 30 or more, which will force 2 death checks. A 98.03% chance of doing 40 or more, forcing 3. A 90.35% chance of doing 50 or more, forcing 4. A 63.69% chance of doing 60 or more, which will auto-kill them. So admittedly that's "only" a really really REALLY good chance of killing them, but that's usually going to be sufficient. |
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#92 | |
Join Date: Mar 2006
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A few TLs in the future I find it hard to imagine that, for a weapon intended to deliver lethal force, we do not succeed in achieving that goal in humans. The reason blasters are damage-leveled in the way they are in ultratech is probably because of gameability reasons, not necessarily "realism" (if you can actually call it that in a scifi setting).
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My GURPS tools: INDEX IMP, RANDOM MONSTER GENERATOR, Combat cheat sheets ONE and TWO.. ☼Online courses and free stuff on GM-ing☼ |
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#93 | |
Join Date: Aug 2004
Location: Platform Zero, Sydney, Australia
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Go ahead and make the guns and such scarily dangerous, but you really, really shouldn't bring over MDC. It's not even a good implementation of the idea its meant to convey in its own system, so why let it pollute a good system? Last edited by The Benj; 01-24-2010 at 05:35 AM. Reason: Markup error |
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#94 | ||||
Join Date: Dec 2009
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…Wow. …Um. …Well, what it did was something completely different; it ended up being a sort of WhatMeasureIsANonMDC, which makes the inclusion of non-MDC classes unfortunate, but can still serve to add a layer of gonzo to the proceedings. I don't think anyone's trying to directly port it, though; that would involve Cosmic or something.
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If you must feed the troll, take it to PMs. "If it can't be turned off, it's not a feature." - Heuer's Razor Waiting For: Vehicle Design System
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#95 | ||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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#96 |
Join Date: Sep 2007
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It's like blackening catfish. The stuff is practically still cooking when it goes on your plate.
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#97 |
Join Date: Aug 2004
Location: Platform Zero, Sydney, Australia
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I don't think it's a very useful premise, as without any kind of rational normalisation you can (through Physical skill choice and good rolls) get over 100 SDC in Palladium. I'd forgot how tough Wrestling made you.
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#98 |
Join Date: Mar 2006
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Weapons (intended to be lethal) got more efficient throughout the ages in fulfilling that premise is my point - you don't agree?
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My GURPS tools: INDEX IMP, RANDOM MONSTER GENERATOR, Combat cheat sheets ONE and TWO.. ☼Online courses and free stuff on GM-ing☼ |
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#99 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Yes, and no. The modern development of battle-rifles has concentrated on increasing accuracy, range, and ammunition capacity per soldier than on lethality. A modern 5.56mm assault rifle is in many ways less lethal than a civil war musket.
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