07-22-2013, 07:40 AM | #11 | ||
Join Date: Jan 2011
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Re: Cyberpunk Superheroes Campaign
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Before that though, I was planning on introducing some faceless goons with watered-down super-powers to act as mooks. bad hombres that are more than a match for your run of the mill freedom fighters, but only tough enough to make the players feel tough. These would be kind of like an alpha-stage test of the supers program. Quote:
Either way, superpowers are a very new thing, the players will be the first and only, at least for a little while. As far as conspiracies go, yes all over the place. The government isn't really the government, its really just a game that the corporations and the super-rich play to get one over on their rivals and as a clearinghouse for muscle. The President and congress are just pawns up for sale to the highest bidder and the corporations are considered sovereign entities, free from oversight and with no obligation to follow the law of the land in their own enclaves. |
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07-22-2013, 07:48 AM | #12 | |
Join Date: Jan 2011
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Re: Cyberpunk Superheroes Campaign
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07-22-2013, 07:51 AM | #13 | |
Join Date: Jan 2011
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Re: Cyberpunk Superheroes Campaign
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Thanks for all the ideas, I love them. Keep it coming. |
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07-22-2013, 08:02 AM | #14 | |
Join Date: Jan 2011
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Re: Cyberpunk Superheroes Campaign
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As far as bio-tech goes, I don't want to go too far in that direction. Rich people have excellent pre-natal gene-screening so they always end up being a little taller, prettier, and healthier than average, but no uplift and no gene-splicing beyond maybe some minor aesthetic stuff. One of the players settled on quick gadgeteering as one of his main powers, so it is entirely possible that we might end up with some TL10 gear of his, I wanted to make sure non-conventional powers were viable so we talked it over and decided that if he has an idea for something he could whip up a prototype quickly enough to have it (sorta) operational within two or three game sessions given the right facilities, even though that is stretching the RAW for gadgeteering. However talking to that player after the first session he might end up changing his focus to something else too, which I don't mind. We kind of jumped in without them having much time to think, and I don't want him to have to play a character he doesn't really like because of it. |
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07-22-2013, 08:41 AM | #15 |
Join Date: Apr 2011
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Re: Cyberpunk Superheroes Campaign
I'll mention two sources worth looking into for inspiration. Both have as their premise that the superheroes were super soldiers created by the government and implanted with the “Ideal of Truth, Justice, and the American Way” as a means to make them more loyal.
Of course this all backfires when these vets come back home from “the war” and see the degraded state of the country they were fighting for. First is the comic book series called “Marshal Law”. The first couple of issues have some of the most detailed filled drawings I have ever seen and really convey the crush of a future society gone astray. http://en.wikipedia.org/wiki/Marshal_Law_(comics) Second is the old RPG called “Underground”, which basically takes the “Marshal Law” idea and makes an RPG out of it. http://en.wikipedia.org/wiki/Undergr...e-playing_game) Both of these are highly satirical as they combine the “old fashion values” of the superheroes with the degenerate ideology of the 21st century. |
07-22-2013, 09:00 AM | #16 | |
Join Date: Jan 2011
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Re: Cyberpunk Superheroes Campaign
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07-22-2013, 08:52 PM | #17 | |
Join Date: Aug 2004
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Re: Cyberpunk Superheroes Campaign
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Last edited by dataweaver; 07-22-2013 at 09:32 PM. |
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07-23-2013, 03:03 AM | #18 |
Join Date: Aug 2004
Location: Platform Zero, Sydney, Australia
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Re: Cyberpunk Superheroes Campaign
I must get around to reading Underground. I recall it having a cool system for changing society through your actions (and that having side-effects that may or may not be desirable).
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07-23-2013, 09:46 AM | #19 | |
Join Date: Jan 2011
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Re: Cyberpunk Superheroes Campaign
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07-23-2013, 09:48 AM | #20 |
Join Date: Jan 2011
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Re: Cyberpunk Superheroes Campaign
I don't remember it having any kind of social change-mechanic. The whole purpose of the game was that the world sucked and sucked hard. If you could change it the game would end. Underground was an unrepetent celebration of the 90's RPG habit of style over substance. It was all about making an awesome character idea and walking around as the most badass thing on the planet. I remember thinking the system itself kind of sucked, but reading the books was amazing and the art style was supercool too.
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Tags |
campaign, cyberpunk, powers, superheroes, ultra-tech |
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